building up the framework for the three phase fan interaction

This commit is contained in:
csawatzky 2026-07-17 13:37:56 -06:00
parent 26dfd0db01
commit fcbd0fd360
5 changed files with 239 additions and 4 deletions

View file

@ -12,6 +12,7 @@ import { useBinAPI, useComponentAPI, useInteractionsAPI } from "providers";
import { ComponentSet } from "bin/conditioning/pickComponentSet";
import { cloneDeep } from "lodash";
import { Controller } from "models/Controller";
import ThreePhaseFanDry from "./ThreePhaseFanDry";
export interface DeviceChangeData {
/**
@ -232,6 +233,10 @@ export default function BinModeController(props: Props) {
setShowProgress(true)
}}
/>
case pond.BinMode.BIN_MODE_THREE_PHASE_FAN_DRYING:
return <ThreePhaseFanDry
deviceComponents={deviceComponents}
/>
default:
return <StorageMode
devices={devices}

View file

@ -64,7 +64,7 @@ export default function CooldownMode(props: Props){
const [fans, setFans] = useState<Controller[]>([])
const [cables, setCables] = useState<GrainCable[]>([])
const [currentStep, setCurrentStep] = useState(0)
const [interactionLoading,setInteractionsLoading] = useState(false)
const [interactionsLoading,setInteractionsLoading] = useState(false)
// possibly all 4 of these will need to be passed up, at least the conflicting, toAdd, and sets will
const [componentSets, setComponentSets] = useState<ComponentSet[]>([])
@ -298,7 +298,7 @@ export default function CooldownMode(props: Props){
<Box>
<Typography>Select the device to condition the bin</Typography>
{deviceSelector()}
{interactionLoading ? <CircularProgress /> :
{interactionsLoading ? <CircularProgress /> :
<ConditioningSelector
plenums={plenums}
ambients={ambients}

View file

@ -0,0 +1,230 @@
import React, { useState } from "react"
import { Autocomplete, Box, Button, CircularProgress, DialogActions, DialogContent, DialogTitle, Step, StepLabel, Stepper, TextField, Theme, Typography } from "@mui/material"
import { makeStyles } from "@mui/styles";
import { pond } from "protobuf-ts/pond";
import ConditioningSelector from "bin/conditioning/conditioningSelector";
import { Component, Device, Interaction } from "models";
import { Plenum } from "models/Plenum";
import { Ambient } from "models/Ambient";
import { Controller } from "models/Controller";
import { GrainCable } from "models/GrainCable";
import { ComponentSet } from "bin/conditioning/pickComponentSet";
import { sameComponentID } from "pbHelpers/Component";
const steps = [{label: "Device"}, {label: "Phase 1"}, {label: "Phase 2"}, {label: "Phase 3"}]
const useStyles = makeStyles((theme: Theme) => {
return ({
stepper: {
padding: theme.spacing(0.5)
},
})
});
interface Option {
label: string;
device: Device;
icon?: string;
}
interface Props {
deviceComponents: Map<number, Component[]>
}
export default function ThreePhaseFanDry(props: Props){
const {deviceComponents} = props
const classes = useStyles()
const [currentStep, setCurrentStep] = useState(0)
const [options, setOptions] = useState<Option[]>([])
const [deviceOption, setDeviceOption] = useState<Option>({device: Device.create(), label: "Select Device"})
const [selectedDevice, setSelectedDevice] = useState<Device | undefined>()
const [interactionsLoading,setInteractionsLoading] = useState(false)
const [plenums, setPlenums] = useState<Plenum[]>([])
const [ambients, setAmbients] = useState<Ambient[]>([])
const [fans, setFans] = useState<Controller[]>([])
const [cables, setCables] = useState<GrainCable[]>([])
const [existingInteractions, setExistingInteractions] = useState<Interaction[]>([])
const [componentSets, setComponentSets] = useState<ComponentSet[]>([])
const [conflictingInteractions, setConflictingInteractions] = useState<Interaction[]>([])
const [interactionsToAdd, setInteractionsToAdd] = useState<pond.MultiInteractionSettings>()
//each of the functions that builds the interactions
const buildPhase1Interaction = () => {}
const buildPhase2Interaction = () => {}
const buildPhase3Interaction = () => {}
const phase1Step = () => {
return (
<React.Fragment></React.Fragment>
)
}
const phase2Step = () => {
return (
<React.Fragment></React.Fragment>
)
}
const phase3Step = () => {
return (
<React.Fragment></React.Fragment>
)
}
const deviceSelector = () => {
return (
<Autocomplete
disablePortal
options={options}
value={deviceOption}
fullWidth
getOptionLabel={option => option.label || ""}
onChange={(_, newValue) => {
if(newValue){
setSelectedDevice(newValue.device);
}
}}
renderInput={params => <TextField {...params} variant="outlined" label="Device" />}
/>
)
}
//this function just takes in the sets as they change and creates the list of conflicting interactions and the settings to create the new ones and returns them
const createInteractions = (sets: ComponentSet[]) => {
if(!selectedDevice) return undefined //if there is no device that was selected, do nothing
let multiInteractionSettings: pond.MultiInteractionSettings = pond.MultiInteractionSettings.create()
let conflictingInteractions: Interaction[] = []
let linkedComponents = deviceComponents.get(selectedDevice.id());
//loop through the sets to find interactions to remove as well as set the new ones
sets.forEach((set) => {
//loop through the controllers
set.controllers.forEach(controller => {
//filter the conflicting interactions for that controller
let c = existingInteractions.filter(i => {
let conflicting = false;
if (linkedComponents) {
linkedComponents.forEach(comp => {
if (sameComponentID(comp.location(), i.settings.sink)) {
conflicting = true;
}
});
}
return conflicting;
});
conflictingInteractions = conflictingInteractions.concat(c)
//add the first phase interaction
// multiInteractionSettings.interactions.push()
//add the second phase interaction
// multiInteractionSettings.interactions.push()
//add the third phase interaction
// multiInteractionSettings.interactions.push()
})
})
//removes notification interactions on the cables
cables.forEach(cable => {
console.log(cable.name())
let c = existingInteractions.filter(i => {
if (sameComponentID(cable.location(), i.settings.source) && !i.settings.sink && i.settings.notifications?.notify) {
return true
}
});
conflictingInteractions = conflictingInteractions.concat(c)
})
setComponentSets([...sets])
return {
conflicting: conflictingInteractions,
toAdd: multiInteractionSettings
}
}
const deviceStep = () => {
return (
<Box>
<Typography>Select the device to condition the bin</Typography>
{deviceSelector()}
{interactionsLoading ? <CircularProgress /> :
<ConditioningSelector
plenums={plenums}
ambients={ambients}
fans={fans}
heaters={[]}
binMode={pond.BinMode.BIN_MODE_THREE_PHASE_FAN_DRYING}
updateSets={(sets) => {
//update the component sets that will be used for the interactions
//when the sets change it will create the interactions and any conflicting ones that need to be removed will be put into a list
//then when the submit button gets clicked it will use the conflicting list and toAdd to remove conflicting interactions and add the new ones
let i = createInteractions(sets)
if(i !== undefined){
setConflictingInteractions(i.conflicting)
setInteractionsToAdd(i.toAdd)
}
}}
/>
}
</Box>
)
}
const actions = () => {
return (
<React.Fragment>
{/* close - tells the parent to close the dialog without doing anything, always visible */}
<Button>Close</Button>
{/* back - goes back to the previous step, hidden on the forst step */}
{currentStep !== 0 && <Button onClick={() => {setCurrentStep(currentStep-1)}}>Back</Button>}
{/* next - goes to the next step, hidden on the last step */}
{currentStep !== steps.length - 1 && <Button onClick={() => {setCurrentStep(currentStep+1)}}>Next</Button>}
{/* confirm - tells the parent to build the stages using the data, only visible on the last step */}
{currentStep === steps.length - 1 && <Button onClick={() => {}}>Confirm</Button>}
</React.Fragment>
)
}
const stepper = () => {
return (
<Stepper
activeStep={currentStep}
alternativeLabel
classes={{
root: classes.stepper
}}>
{steps.map((s, i) => (
<Step key={i}>
<StepLabel>{s.label}</StepLabel>
</Step>
))}
</Stepper>
);
}
const stepperContent = () => {
switch(currentStep){
case 1:
return phase1Step()
case 2:
return phase2Step()
case 3:
return phase3Step()
default:
return deviceStep()
}
}
return (
<React.Fragment>
<DialogTitle>Bin Cooldown</DialogTitle>
<DialogContent>
{stepper()}
{stepperContent()}
</DialogContent>
<DialogActions>
{actions()}
</DialogActions>
</React.Fragment>
)
}

View file

@ -138,7 +138,7 @@ export default function PickComponentSet(props: Props) {
<Accordion>
<AccordionSummary expandIcon={<ExpandMore />}>Controllers Selected: {currentSet.controllers.length}</AccordionSummary>
<AccordionDetails>
{heaters && heaters.length > 0 && binMode !== pond.BinMode.BIN_MODE_HYDRATING &&
{heaters && heaters.length > 0 && binMode === pond.BinMode.BIN_MODE_DRYING &&
<React.Fragment>
<Typography>Heaters</Typography>
{heaters.map(heater => (