changing the humidity/moisture part of the bin card to only display the average and the high, low, average selector only changes the temp part
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1 changed files with 34 additions and 26 deletions
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@ -261,32 +261,39 @@ export default function BinCard(props: Props) {
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let val;
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let useEMC = false;
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switch (valDisplay) {
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case "average":
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if (average?.emc) {
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useEMC = true;
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val = average.emc;
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} else {
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val = average?.humid;
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}
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break;
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case "low":
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if (coldNode?.emc) {
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useEMC = true;
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val = coldNode.emc;
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} else {
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val = coldNode?.humid;
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}
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break;
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case "high":
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if (hotNode?.emc) {
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useEMC = true;
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val = hotNode.emc;
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} else {
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val = hotNode?.humid;
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}
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break;
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//taking the switch cases out so that the node always displays the average for the moisture/humidity
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if (average?.emc) {
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useEMC = true;
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val = average.emc;
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} else {
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val = average?.humid;
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}
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// switch (valDisplay) {
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// case "average":
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// if (average?.emc) {
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// useEMC = true;
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// val = average.emc;
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// } else {
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// val = average?.humid;
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// }
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// break;
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// case "low":
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// if (coldNode?.emc) {
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// useEMC = true;
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// val = coldNode.emc;
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// } else {
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// val = coldNode?.humid;
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// }
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// break;
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// case "high":
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// if (hotNode?.emc) {
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// useEMC = true;
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// val = hotNode.emc;
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// } else {
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// val = hotNode?.humid;
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// }
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// break;
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// }
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if (val !== undefined && !isNaN(val)) {
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display = val.toFixed(2);
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@ -332,7 +339,8 @@ export default function BinCard(props: Props) {
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color="textSecondary"
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noWrap
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style={{ fontSize: "0.5rem" }}>
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{valDisplay === "high" ? "High" : valDisplay === "low" ? "Low" : "Average"}
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{/* {valDisplay === "high" ? "High" : valDisplay === "low" ? "Low" : "Average"} */}
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Average
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</Typography>
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</Box>
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</Grid>
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