built out a simple framework for building 3d objects
an orbital camera and some basic shapes are used to build the 3d bin shell and the flat inventory when using manual or lidar are built
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43
src/3dModels/Shapes/3D/Cone.tsx
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43
src/3dModels/Shapes/3D/Cone.tsx
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import { useMemo } from "react";
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import * as THREE from "three";
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import BaseMesh, { BaseMeshProps } from "../BaseMesh";
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export interface ConeGeometry {
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radius: number;
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height: number;
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radialSegments?: number;
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heightSegments?: number;
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openEnded?: boolean;
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thetaStart?: number;
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thetaLength?: number;
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}
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interface Props extends Omit<BaseMeshProps, "geometry"> {
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geometry: ConeGeometry;
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}
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export default function Cone(props: Props) {
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const { geometry } = props;
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const geo = useMemo(() => {
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return new THREE.ConeGeometry(
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geometry.radius,
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geometry.height,
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geometry.radialSegments ?? 24,
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geometry.heightSegments ?? 1,
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geometry.openEnded ?? false,
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geometry.thetaStart ?? 0,
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geometry.thetaLength ?? Math.PI * 2
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);
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}, [
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geometry.radius,
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geometry.height,
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geometry.radialSegments,
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geometry.heightSegments,
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geometry.openEnded,
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geometry.thetaStart,
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geometry.thetaLength
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]);
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return <BaseMesh {...props} geometry={geo} />;
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}
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