Merge branch 'staging_environment'
This commit is contained in:
commit
bdddcfc103
10 changed files with 1504 additions and 262 deletions
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@ -494,7 +494,6 @@ export default function BinSettings(props: Props) {
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//if the users preferences are in feet convert the distance to cm otherwise it was entered as cm so use that
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form.inventory.lidarDropCm = getDistanceUnit() === pond.DistanceUnit.DISTANCE_UNIT_FEET ? lidarDropDistance * 30.48 : lidarDropDistance
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}
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console.log(form)
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binAPI
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.updateBin(bin.key(), form, as)
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.then(response => {
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@ -3,14 +3,13 @@ import {
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Box,
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Button,
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Card,
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CircularProgress,
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darken,
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DialogActions,
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DialogContent,
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DialogContentText,
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DialogTitle,
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Grid2 as Grid,
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IconButton,
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InputAdornment,
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lighten,
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Link,
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Skeleton,
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@ -18,8 +17,6 @@ import {
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Switch,
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TextField,
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Theme,
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ToggleButton,
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ToggleButtonGroup,
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Typography,
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useTheme,
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} from "@mui/material";
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@ -30,8 +27,8 @@ import HumidityIcon from "component/HumidityIcon";
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import TemperatureIcon from "component/TemperatureIcon";
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import GrainDescriber, { GrainOptions, ToGrainOption } from "grain/GrainDescriber";
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import useViewport from "hooks/useViewport";
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import { cloneDeep, round } from "lodash";
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import { Bin, Component, Device, Interaction } from "models";
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import { round } from "lodash";
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import { Bin, Component, Device } from "models";
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import { GetComponentIcon } from "pbHelpers/ComponentType";
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import { describeMeasurement } from "pbHelpers/MeasurementDescriber";
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import { useMobile } from "hooks";
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@ -48,6 +45,7 @@ import { useBinAPI } from "providers/pond/binAPI";
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import BindaptIcon from "products/Bindapt/BindaptIcon";
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import {
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AccessTime,
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ArrowForwardIos,
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CheckCircleOutline,
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Error,
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InfoOutlined,
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@ -56,7 +54,6 @@ import {
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TrendingUp,
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Warning
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} from "@mui/icons-material";
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import DevicePresetsFromPicker from "device/DevicePresetsFromPicker";
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import { Plenum } from "models/Plenum";
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import { Pressure } from "models/Pressure";
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import { GrainCable } from "models/GrainCable";
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@ -70,8 +67,9 @@ import { Ambient } from "models/Ambient";
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import { ExtractMoisture } from "grain";
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import SearchSelect, { Option } from "common/SearchSelect";
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import Edit from "@mui/icons-material/Edit";
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import { makeStyles, styled } from "@mui/styles";
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import { makeStyles } from "@mui/styles";
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import ButtonGroup from "common/ButtonGroup";
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import ModeChangeDialog from "./conditioning/modeChangeDialog";
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const useStyles = makeStyles((theme: Theme) => {
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return ({
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@ -172,18 +170,21 @@ interface GrainConditions {
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emcTrend: number;
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}
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interface CombinedPlenum {
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tempHumidity?: Plenum,
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pressure?: Pressure
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}
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interface Props {
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bin: Bin;
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loading: boolean;
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components: Map<string, Component>;
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componentDevices?: Map<string, number>;
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devices: Device[];
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plenum?: Plenum;
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plenums?: Plenum[];
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ambient?: Ambient;
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cables?: GrainCable[];
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pressure?: Pressure;
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interactions?: Interaction[];
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//changeBinMode: (binMode: pond.BinMode) => boolean;
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pressures?: Pressure[];
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refresh: (showSnack?: boolean) => void;
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afterUpdate?(): void;
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preferences?: Map<string, pond.BinComponentPreferences>;
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@ -195,11 +196,9 @@ interface Props {
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export default function BinVisualizer(props: Props) {
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const {
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bin,
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//changeBinMode,
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//changeGrainAmount,
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plenum,
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plenums,
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ambient,
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pressure,
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pressures,
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loading,
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cables,
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components,
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@ -207,7 +206,6 @@ export default function BinVisualizer(props: Props) {
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preferences,
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componentDevices,
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permissions,
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//interactions,
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refresh,
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updateComponentCallback,
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binPresets
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@ -233,10 +231,10 @@ export default function BinVisualizer(props: Props) {
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).colour();
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const pressColour = describeMeasurement(quack.MeasurementType.MEASUREMENT_TYPE_PRESSURE).colour();
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const emcColour = describeMeasurement(quack.MeasurementType.MEASUREMENT_TYPE_GRAIN_EMC).colour();
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const [showInputMoisture, setShowInputMoisture] = useState<boolean>(false);
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const [moistureInput, setMoistureInput] = useState<string>("");
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const [tempInput, setTempInput] = useState<string>("");
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const [outdoorHumidityInput, setOutdoorHumidityInput] = useState<string>("");
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// const [showInputMoisture, setShowInputMoisture] = useState<boolean>(false);
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const [targetMoisture, setTargetMoisture] = useState(0);
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const [outdoorTemp, setOutdoorTemp] = useState(0);
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const [outdoorHumidity, setOutdoorHumidity] = useState(0);
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const [modeTime, setModeTime] = useState<Moment>(moment());
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const [grainUpdate, setGrainUpdate] = useState<boolean>(false);
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const [openStorageTime, setOpenStorageTime] = useState(false);
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@ -249,7 +247,7 @@ export default function BinVisualizer(props: Props) {
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const [cfmLowOpen, setCFMLowOpen] = useState(false);
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const [cfmHighOpen, setCFMHighOpen] = useState(false);
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const [{ user }] = useGlobalState();
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const [newPreset, setNewPreset] = useState<pond.BinMode>(pond.BinMode.BIN_MODE_NONE);
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// const [newPreset, setNewPreset] = useState<pond.BinMode>(pond.BinMode.BIN_MODE_NONE);
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const [newBinMode, setNewBinMode] = useState<pond.BinMode>(pond.BinMode.BIN_MODE_NONE);
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const [selectedCable, setSelectedCable] = useState<GrainCable>();
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const [openNodeDialog, setOpenNodeDialog] = useState(false);
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@ -282,65 +280,47 @@ export default function BinVisualizer(props: Props) {
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const [storageDate, setStorageDate] = useState(moment().format("YYYY-MM-DD"));
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const [storageTime, setStorageTime] = useState(moment().format("HH:mm"));
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// const StyledToggle = styled(ToggleButton)(({ theme }: { theme: Theme }) => ({
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// root: {
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// backgroundColor: "transparent",
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// overflow: "visible",
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// content: "content-box",
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// "&$selected": {
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// backgroundColor: "gold",
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// color: "black",
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// borderRadius: 24,
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// fontWeight: "bold"
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// },
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// "&$selected:hover": {
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// backgroundColor: "rgb(255, 255, 0)",
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// color: "black",
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// borderRadius: 24
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// }
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// },
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// selected: {}
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// }));
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const [activePlenum, setActivePlenum] = useState<CombinedPlenum | undefined>()
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const [activePlenumIndex, setActivePlenumIndex] = useState(0)
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const [combinedPlenums, setCombinedPlenums] = useState<CombinedPlenum[]>([])
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// const StyledToggleButtonGroup = styled(ToggleButtonGroup)(({ theme }: { theme: Theme }) => ({
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// grouped: {
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// margin: theme.spacing(-0.5),
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// border: "none",
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// padding: theme.spacing(1),
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// "&:not(:first-child):not(:last-child)": {
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// borderRadius: 24,
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// marginRight: theme.spacing(0.5),
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// marginLeft: theme.spacing(0.5)
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// },
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// "&:first-child": {
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// borderRadius: 24,
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// marginLeft: theme.spacing(0.25)
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// },
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// "&:last-child": {
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// borderRadius: 24,
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// marginRight: theme.spacing(0.25)
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// }
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// },
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// root: {
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// backgroundColor: darken(
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// theme.palette.background.paper,
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// getThemeType() === "light" ? 0.05 : 0.25
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// ),
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// borderRadius: 24,
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// content: "border-box"
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// }
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// }));
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const [openModeChange, setOpenModeChange] = useState(false)
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const [modeChangeInProgress, setModeChangeInProgress] = useState(false)
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useEffect(() => {
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setModeTime(moment(bin.status.lastModeChange));
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}, [bin.status.lastModeChange]);
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useEffect(()=>{
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//match the plenums and pressures based on their location (address)
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let combinedPlenums: CombinedPlenum[] = []
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if (plenums) {
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plenums.forEach(plenum => {
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let newCombinedPlenum: CombinedPlenum = {
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tempHumidity: plenum
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}
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if (pressures) {
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pressures.forEach(pressure => {
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if(plenum.location().address === pressure.location().address){
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newCombinedPlenum.pressure = pressure
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}
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})
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}
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combinedPlenums.push(newCombinedPlenum)
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})
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}
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if (combinedPlenums.length > 0){
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setActivePlenum(combinedPlenums[0])
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}
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setCombinedPlenums(combinedPlenums)
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},[plenums, pressures])
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useEffect(() => {
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setIsCustomInventory(bin.storage() !== pond.BinStorage.BIN_STORAGE_SUPPORTED_GRAIN);
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setStorageType(bin.storage());
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setNewPreset(pond.BinMode.BIN_MODE_NONE);
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// setNewPreset(pond.BinMode.BIN_MODE_NONE);
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if (bin.settings.inventory) {
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setMoistureInput(bin.settings.inventory.initialMoisture.toString());
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setTargetMoisture(bin.settings.inventory.initialMoisture);
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setCustomTypeName(bin.settings.inventory.customTypeName);
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setGrainType(bin.settings.inventory.grainType);
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setGrainOption(ToGrainOption(bin.settings.inventory.grainType));
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@ -353,9 +333,9 @@ export default function BinVisualizer(props: Props) {
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if (user.settings.temperatureUnit === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT) {
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t = CtoF(t);
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}
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setTempInput(t.toString());
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setOutdoorTemp(t);
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}
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if (bin.settings) setOutdoorHumidityInput(bin.settings.outdoorHumidity.toString());
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if (bin.settings) setOutdoorHumidity(bin.settings.outdoorHumidity);
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}, [bin, user]);
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useEffect(() => {
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@ -391,20 +371,6 @@ export default function BinVisualizer(props: Props) {
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humids.push(...filteredNodes.humids)
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emcs.push(...filteredNodes.moistures)
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}
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// let tempClone = cloneDeep(cable.temperatures).reverse();
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// let humClone = cloneDeep(cable.humidities).reverse();
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// let emcClone = cloneDeep(cable.grainMoistures).reverse();
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//add the cable data to the proper arrays
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// if (cable.topNode > 0) {
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// temps.push(...tempClone.splice(0, cable.topNode));
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// humids.push(...humClone.splice(0, cable.topNode));
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// emcs.push(...emcClone.splice(0, cable.topNode));
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// } else {
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// //if the cable has no fill set (top node) then use all of the nodes
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// temps = tempClone;
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// humids = humClone;
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// emcs = emcClone;
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// }
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//add the trend data to the proper arrays if the top node is set
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let cableTrendData = binTrend.cableTrend[cable.key()];
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@ -418,7 +384,6 @@ export default function BinVisualizer(props: Props) {
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//determine which node is the coldest so that the data displayed is for the same node
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let lowTempIndex =
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filteredNodes.temps.indexOf(Math.min(...filteredNodes.temps)) === -1 ? 0 : filteredNodes.temps.indexOf(Math.min(...filteredNodes.temps));
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console.log(lowTempIndex)
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lowNodeConditions = {
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tempC: filteredNodes.temps[lowTempIndex],
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humidity: filteredNodes.humids[lowTempIndex],
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@ -798,7 +763,7 @@ export default function BinVisualizer(props: Props) {
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setIsCustomInventory(bin.storage() !== pond.BinStorage.BIN_STORAGE_SUPPORTED_GRAIN);
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setStorageType(bin.storage());
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if (bin.settings.inventory) {
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setMoistureInput(bin.settings.inventory.initialMoisture.toString());
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setTargetMoisture(bin.settings.inventory.initialMoisture);
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setCustomTypeName(bin.settings.inventory.customTypeName);
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setGrainType(bin.settings.inventory.grainType);
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setGrainOption(ToGrainOption(bin.settings.inventory.grainType));
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@ -1094,14 +1059,28 @@ export default function BinVisualizer(props: Props) {
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const plenumOverview = () => {
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return (
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<Box style={{ position: "absolute", bottom: 5, width: "100%" }}>
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<Box display="flex" flexDirection="row" alignItems="center">
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<Typography style={{ fontSize: isMobile ? "0.85rem" : "1.0rem", fontWeight: 650 }}>
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Plenum
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Plenum {plenums && plenums?.length > 1 ? activePlenumIndex+1 : ""}
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</Typography>
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{plenums && plenums.length > 1 &&
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<IconButton sx={{background: darken(theme.palette.background.paper, 0.1), marginLeft: 1}} size="small" onClick={()=>{
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let newIndex = activePlenumIndex + 1
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if(newIndex > combinedPlenums.length - 1){
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newIndex = 0
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}
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setActivePlenum(combinedPlenums[newIndex])
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setActivePlenumIndex(newIndex)
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}}>
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<ArrowForwardIos sx={{ fontSize: 15}}/>
|
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</IconButton>
|
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}
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</Box>
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<Box
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className={classes.displayBoxBinLeft}
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style={{ marginRight: isMobile ? -70 : -90 }}
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position="relative">
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{plenum ? (
|
||||
{activePlenum?.tempHumidity ? (
|
||||
<React.Fragment>
|
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<Grid
|
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container
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||||
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@ -1129,7 +1108,7 @@ export default function BinVisualizer(props: Props) {
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fontWeight: 650,
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color: tempColour
|
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}}>
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{plenum.getTempString(user.settings.temperatureUnit)}
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{activePlenum.tempHumidity.getTempString(user.settings.temperatureUnit)}
|
||||
</Typography>
|
||||
</Grid>
|
||||
<Grid size={{ xs: 5 }}>
|
||||
|
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@ -1141,7 +1120,7 @@ export default function BinVisualizer(props: Props) {
|
|||
fontWeight: 650,
|
||||
color: humidColour
|
||||
}}>
|
||||
{plenum.getHumidityString()}
|
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{activePlenum.tempHumidity.getHumidityString()}
|
||||
</Typography>
|
||||
</Grid>
|
||||
</Grid>
|
||||
|
|
@ -1262,7 +1241,7 @@ export default function BinVisualizer(props: Props) {
|
|||
style={{ height: isMobile ? 20 : 25, width: isMobile ? 20 : 25 }}
|
||||
/>
|
||||
</Grid>
|
||||
{pressure ? (
|
||||
{activePlenum?.pressure ? (
|
||||
<React.Fragment>
|
||||
<Grid size={{ xs: 5 }}>
|
||||
<Typography
|
||||
|
|
@ -1273,7 +1252,7 @@ export default function BinVisualizer(props: Props) {
|
|||
fontWeight: 650,
|
||||
color: pressColour
|
||||
}}>
|
||||
{pressure.getPressureString(user.settings.pressureUnit)}
|
||||
{activePlenum.pressure.getPressureString(user.settings.pressureUnit)}
|
||||
</Typography>
|
||||
</Grid>
|
||||
{/* <Grid item xs={5}>
|
||||
|
|
@ -1600,7 +1579,7 @@ export default function BinVisualizer(props: Props) {
|
|||
<Typography style={{ fontSize: isMobile ? "0.85rem" : "1.0rem", fontWeight: 650 }}>
|
||||
Fan Performance
|
||||
</Typography>
|
||||
{pressure && pressure.fanId === 0 && !bin.settings.fan?.type && bin.fanID() === 0 && (
|
||||
{activePlenum?.pressure && activePlenum.pressure.fanId === 0 && !bin.settings.fan?.type && bin.fanID() === 0 && (
|
||||
<Typography variant="subtitle2" color="textPrimary" style={{ fontWeight: 600 }}>
|
||||
No fans found to calculate CFM
|
||||
</Typography>
|
||||
|
|
@ -1642,8 +1621,8 @@ export default function BinVisualizer(props: Props) {
|
|||
<Typography align="center" style={{ fontWeight: 650, color: emcColour }}>
|
||||
{ExtractMoisture(
|
||||
bin.grain(),
|
||||
plenum?.temperature ?? 0,
|
||||
plenum?.humidity ?? 0
|
||||
activePlenum?.tempHumidity?.temperature ?? 0,
|
||||
activePlenum?.tempHumidity?.humidity ?? 0
|
||||
).toFixed(2)}
|
||||
%
|
||||
</Typography>
|
||||
|
|
@ -1745,7 +1724,11 @@ export default function BinVisualizer(props: Props) {
|
|||
<Typography variant="subtitle1" style={{ fontWeight: 800 }}>
|
||||
Bin Mode
|
||||
</Typography>
|
||||
{modeChangeInProgress &&
|
||||
<CircularProgress color="primary" size={25}/>
|
||||
}
|
||||
<ButtonGroup
|
||||
disableAll={modeChangeInProgress}
|
||||
buttons={[
|
||||
{
|
||||
title: "Storage",
|
||||
|
|
@ -1762,48 +1745,14 @@ export default function BinVisualizer(props: Props) {
|
|||
{
|
||||
title: bin.settings.inventory && bin.settings.inventory?.initialMoisture < bin.settings.inventory?.targetMoisture ? "Hydrating" : "Drying",
|
||||
function: () => {
|
||||
setShowInputMoisture(true)
|
||||
// setShowInputMoisture(true)
|
||||
setModeConditioning() //will set it to either drying or hydrating based on the initial and target moisture
|
||||
}
|
||||
}
|
||||
]}
|
||||
toggledButtons={determineToggle(mode)}
|
||||
toggle
|
||||
/>
|
||||
{/* <StyledToggleButtonGroup
|
||||
id="tour-bin-mode"
|
||||
value={mode}
|
||||
exclusive
|
||||
size="small"
|
||||
aria-label="Bin Mode">
|
||||
<StyledToggle
|
||||
value={pond.BinMode.BIN_MODE_STORAGE}
|
||||
aria-label="Storage Mode"
|
||||
onClick={setModeStorage}>
|
||||
Storage
|
||||
</StyledToggle>
|
||||
<StyledToggle
|
||||
onClick={setModeCooldown}
|
||||
value={pond.BinMode.BIN_MODE_COOLDOWN}
|
||||
aria-label="Off">
|
||||
Cooldown
|
||||
</StyledToggle>
|
||||
{bin.settings.inventory &&
|
||||
bin.settings.inventory?.initialMoisture < bin.settings.inventory?.targetMoisture ? (
|
||||
<StyledToggle
|
||||
onClick={() => setShowInputMoisture(true)}
|
||||
value={pond.BinMode.BIN_MODE_HYDRATING}
|
||||
aria-label="Hydrating Mode">
|
||||
Hydrating
|
||||
</StyledToggle>
|
||||
) : (
|
||||
<StyledToggle
|
||||
onClick={() => setShowInputMoisture(true)}
|
||||
value={pond.BinMode.BIN_MODE_DRYING}
|
||||
aria-label="Drying Mode">
|
||||
Drying
|
||||
</StyledToggle>
|
||||
)}
|
||||
</StyledToggleButtonGroup> */}
|
||||
</Box>
|
||||
);
|
||||
};
|
||||
|
|
@ -1972,106 +1921,32 @@ export default function BinVisualizer(props: Props) {
|
|||
};
|
||||
|
||||
const setModeStorage = () => {
|
||||
setNewPreset(pond.BinMode.BIN_MODE_STORAGE);
|
||||
// setNewPreset(pond.BinMode.BIN_MODE_STORAGE);
|
||||
setNewBinMode(pond.BinMode.BIN_MODE_STORAGE);
|
||||
setOpenModeChange(true)
|
||||
};
|
||||
|
||||
const setModeCooldown = () => {
|
||||
if (bin.settings.mode === pond.BinMode.BIN_MODE_COOLDOWN) {
|
||||
return;
|
||||
}
|
||||
setNewPreset(pond.BinMode.BIN_MODE_COOLDOWN);
|
||||
// setNewPreset(pond.BinMode.BIN_MODE_COOLDOWN);
|
||||
setNewBinMode(pond.BinMode.BIN_MODE_COOLDOWN);
|
||||
setOpenModeChange(true)
|
||||
};
|
||||
|
||||
const setModeDrying = () => {
|
||||
const setModeConditioning = () => {
|
||||
if (
|
||||
bin.settings.inventory &&
|
||||
bin.settings.inventory?.initialMoisture < bin.settings.inventory?.targetMoisture
|
||||
) {
|
||||
setNewPreset(pond.BinMode.BIN_MODE_HYDRATING);
|
||||
// setNewPreset(pond.BinMode.BIN_MODE_HYDRATING);
|
||||
setNewBinMode(pond.BinMode.BIN_MODE_HYDRATING);
|
||||
} else {
|
||||
setNewPreset(pond.BinMode.BIN_MODE_DRYING);
|
||||
// setNewPreset(pond.BinMode.BIN_MODE_DRYING);
|
||||
setNewBinMode(pond.BinMode.BIN_MODE_DRYING);
|
||||
}
|
||||
};
|
||||
|
||||
const closeMoistureDialog = () => {
|
||||
setNewPreset(0);
|
||||
setNewBinMode(bin.settings.mode);
|
||||
setShowInputMoisture(false);
|
||||
};
|
||||
|
||||
const moistureDialog = () => {
|
||||
return (
|
||||
<ResponsiveDialog open={showInputMoisture} onClose={closeMoistureDialog}>
|
||||
<DialogTitle>Input new grain moisture</DialogTitle>
|
||||
<DialogContent>
|
||||
<DialogContentText style={{ paddingBottom: theme.spacing(0) }}>
|
||||
Updating the current grain moisture will calibrate the estimate for more accurate
|
||||
results. The outdoor temperature will have some effect on the estimate as well; consider
|
||||
updating with drastic changes in the weather or using a predicted average.
|
||||
</DialogContentText>
|
||||
<TextField
|
||||
label={"Grain Moisture"}
|
||||
value={moistureInput}
|
||||
onChange={event => setMoistureInput(event.target.value)}
|
||||
InputProps={{
|
||||
endAdornment: <InputAdornment position="end">%</InputAdornment>
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
<Typography variant="body1" style={{ marginTop: theme.spacing(2) }}>
|
||||
Weather
|
||||
</Typography>
|
||||
<TextField
|
||||
label={"Outdoor Temperature"}
|
||||
value={tempInput}
|
||||
onChange={event => setTempInput(event.target.value)}
|
||||
InputProps={{
|
||||
endAdornment: (
|
||||
<InputAdornment position="end">
|
||||
{getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT
|
||||
? "°F"
|
||||
: "℃"}
|
||||
</InputAdornment>
|
||||
)
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
<TextField
|
||||
label={"Outdoor Humidity"}
|
||||
value={outdoorHumidityInput}
|
||||
onChange={event => setOutdoorHumidityInput(event.target.value)}
|
||||
InputProps={{
|
||||
endAdornment: <InputAdornment position="end">%</InputAdornment>
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
<Button
|
||||
onClick={() => {
|
||||
setNewPreset(0);
|
||||
setNewBinMode(bin.settings.mode);
|
||||
setShowInputMoisture(false);
|
||||
}}
|
||||
color="primary">
|
||||
Cancel
|
||||
</Button>
|
||||
<Button onClick={setModeDrying} color="primary">
|
||||
Update
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</ResponsiveDialog>
|
||||
);
|
||||
setOpenModeChange(true)
|
||||
};
|
||||
|
||||
if (loading) {
|
||||
|
|
@ -2083,7 +1958,7 @@ export default function BinVisualizer(props: Props) {
|
|||
b.settings.storage = storageType;
|
||||
if (b.settings.inventory) {
|
||||
if (b.settings.inventory.initialMoisture)
|
||||
b.settings.inventory.initialMoisture = Number(moistureInput);
|
||||
b.settings.inventory.initialMoisture = targetMoisture;
|
||||
//update all the grain stuff
|
||||
b.settings.inventory.grainType = grainType;
|
||||
b.settings.inventory.customTypeName = customTypeName;
|
||||
|
|
@ -2094,14 +1969,14 @@ export default function BinVisualizer(props: Props) {
|
|||
}
|
||||
|
||||
if (b.settings.outdoorTemp !== undefined) {
|
||||
let t = Number(tempInput);
|
||||
let t = outdoorTemp;
|
||||
if (user.settings.temperatureUnit === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT) {
|
||||
t = FtoC(Number(tempInput));
|
||||
t = FtoC(outdoorTemp);
|
||||
}
|
||||
b.settings.outdoorTemp = t;
|
||||
}
|
||||
if (b.settings.outdoorHumidity !== undefined)
|
||||
b.settings.outdoorHumidity = Number(outdoorHumidityInput);
|
||||
b.settings.outdoorHumidity = outdoorHumidity;
|
||||
|
||||
if (b.settings.mode != newBinMode){
|
||||
if(b.settings.inventory){
|
||||
|
|
@ -2117,25 +1992,43 @@ export default function BinVisualizer(props: Props) {
|
|||
|
||||
return (
|
||||
<Card raised className={classes.cardContent}>
|
||||
{moistureDialog()}
|
||||
{cfmLowDialog()}
|
||||
{cfmHighDialog()}
|
||||
{changeGrain()}
|
||||
{storageTimeDialog()}
|
||||
<DevicePresetsFromPicker
|
||||
preferences={preferences}
|
||||
<ModeChangeDialog
|
||||
binKey={bin.key()}
|
||||
devices={devices}
|
||||
refreshCallback={success => {
|
||||
setShowInputMoisture(false);
|
||||
setNewPreset(0)
|
||||
if (success) updateBin();
|
||||
}}
|
||||
parentPreset={newPreset}
|
||||
binMode={newBinMode}
|
||||
grain={bin.settings.inventory?.grainType}
|
||||
devices={devices}
|
||||
open={openModeChange}
|
||||
binCables={cables}
|
||||
compDevMap={componentDevices}
|
||||
presets={binPresets}
|
||||
compDevMap={componentDevices}
|
||||
preferences={preferences}
|
||||
onClose={(refresh) => {
|
||||
setOpenModeChange(false)
|
||||
if(refresh) updateBin();
|
||||
}}
|
||||
defaultTargetMoisture={bin.settings.inventory?.initialMoisture}
|
||||
// defaultOutdoorTemp={get this from any ambient sensors}
|
||||
// defaultOutdoorHumidity={get this from any ambient sensors}
|
||||
changeTargetMoisture={newMoisture => {
|
||||
setTargetMoisture(newMoisture)
|
||||
}}
|
||||
changeOutdoorTemp={newTemp => {
|
||||
setOutdoorTemp(newTemp)
|
||||
}}
|
||||
changeOutdoorHumidity={newHumidity => {
|
||||
setOutdoorHumidity(newHumidity)
|
||||
}}
|
||||
startChange={() => {
|
||||
setModeChangeInProgress(true)
|
||||
}}
|
||||
changeComplete={() => {
|
||||
setModeChangeInProgress(false)
|
||||
}}
|
||||
|
||||
/>
|
||||
<Box paddingRight={1}>
|
||||
{binMode()}
|
||||
|
|
@ -2148,7 +2041,7 @@ export default function BinVisualizer(props: Props) {
|
|||
</Grid>
|
||||
<Grid size={1.5} >{controls()}</Grid>
|
||||
</Grid>
|
||||
{plenum && pressure && fanPerformance()}
|
||||
{plenums && pressures && fanPerformance()}
|
||||
{ambient && ambientDisplay()}
|
||||
{(bin.status.fans.length > 0 || bin.status.heaters.length > 0) && controllerDisplay()}
|
||||
{dryingEstimate()}
|
||||
|
|
|
|||
90
src/bin/conditioning/conditioningSelector.tsx
Normal file
90
src/bin/conditioning/conditioningSelector.tsx
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
import { Typography } from "@mui/material"
|
||||
import { Ambient } from "models/Ambient"
|
||||
import { Controller } from "models/Controller"
|
||||
import { Plenum } from "models/Plenum"
|
||||
import React, { useState } from "react"
|
||||
import PickComponentSet, { ComponentSet } from "./pickComponentSet"
|
||||
import { cloneDeep } from "lodash"
|
||||
import { DevicePreset } from "models/DevicePreset"
|
||||
import { pond } from "protobuf-ts/pond"
|
||||
|
||||
|
||||
interface Props {
|
||||
plenums: Plenum[]
|
||||
ambients: Ambient[]
|
||||
heaters: Controller[]
|
||||
fans: Controller[]
|
||||
binMode: pond.BinMode
|
||||
presets?: DevicePreset[]
|
||||
updateSets: (sets: ComponentSet[]) => void
|
||||
}
|
||||
|
||||
|
||||
export default function ConditioningSelector(props: Props){
|
||||
const {plenums, ambients, heaters, fans, updateSets, presets, binMode} = props
|
||||
const [currentSets, setCurrentSets] = useState<ComponentSet[]>([])
|
||||
|
||||
const sensorIndex = (key: string) => {
|
||||
let index = -1
|
||||
currentSets.forEach((set, i) => {
|
||||
if(set.sensor.key() === key){
|
||||
index = i
|
||||
}
|
||||
})
|
||||
return index
|
||||
}
|
||||
|
||||
const setUpdate = (key: string, set?: ComponentSet) => {
|
||||
let sets = cloneDeep(currentSets)
|
||||
let index = sensorIndex(key)
|
||||
//if the set is defined, add it to the existing sets as long as it doesn't already exist
|
||||
if(set){
|
||||
//check if there is a set that has a sensor with the key
|
||||
if(index !== -1){
|
||||
sets[index] = set //replace it with the new set
|
||||
}else{//if the set was not found ie is new
|
||||
sets.push(set)//add the new set
|
||||
}
|
||||
}else{ //if the set is undefined
|
||||
if (index !== -1){
|
||||
sets.splice(index, 1)//remove it from the sets
|
||||
}
|
||||
//no else is needed because if it doesn't exist nothing need be done
|
||||
}
|
||||
//once the sets are finished being changed pas that up to the parent via the prop function
|
||||
setCurrentSets(sets)
|
||||
updateSets(sets)
|
||||
}
|
||||
|
||||
return (
|
||||
<React.Fragment>
|
||||
{(plenums.length > 0 || ambients.length > 0) &&
|
||||
<Typography>Select the sensors you would like to add an interaction to</Typography>
|
||||
}
|
||||
{plenums.map(plenum => {
|
||||
return (
|
||||
<PickComponentSet
|
||||
key={plenum.key()}
|
||||
sensor={plenum}
|
||||
heaters={heaters}
|
||||
fans={fans}
|
||||
binMode={binMode}
|
||||
presets={presets}
|
||||
updateSet={setUpdate}
|
||||
/>
|
||||
)})}
|
||||
{ambients.map(ambient => {
|
||||
return (
|
||||
<PickComponentSet
|
||||
key={ambient.key()}
|
||||
sensor={ambient}
|
||||
heaters={heaters}
|
||||
fans={fans}
|
||||
binMode={binMode}
|
||||
presets={presets}
|
||||
updateSet={setUpdate}
|
||||
/>
|
||||
)})}
|
||||
</React.Fragment>
|
||||
)
|
||||
}
|
||||
846
src/bin/conditioning/modeChangeDialog.tsx
Normal file
846
src/bin/conditioning/modeChangeDialog.tsx
Normal file
|
|
@ -0,0 +1,846 @@
|
|||
import { Autocomplete, Box, Button, DialogActions, DialogContent, DialogContentText, DialogTitle, TextField, Stepper, Step, StepLabel, InputAdornment, Typography, useTheme } from "@mui/material";
|
||||
import ResponsiveDialog from "common/ResponsiveDialog";
|
||||
import { useComponentAPI, useInteractionsAPI } from "hooks";
|
||||
import { Component, Device, Interaction } from "models";
|
||||
import { Ambient } from "models/Ambient";
|
||||
import { Controller } from "models/Controller";
|
||||
import { DevicePreset } from "models/DevicePreset";
|
||||
import { GrainCable } from "models/GrainCable";
|
||||
import { Plenum } from "models/Plenum";
|
||||
import { pond } from "protobuf-ts/pond";
|
||||
import { quack } from "protobuf-ts/quack";
|
||||
import { useGlobalState } from "providers";
|
||||
import React from "react";
|
||||
import { useEffect, useState } from "react";
|
||||
import ConditioningSelector from "./conditioningSelector";
|
||||
import CableTopNodeSummary from "bin/CableTopNodeSummary";
|
||||
import { ComponentSet } from "./pickComponentSet";
|
||||
import { sameComponentID } from "pbHelpers/Component";
|
||||
import moment from "moment";
|
||||
import { lowerCase } from "lodash";
|
||||
import { describeMeasurement } from "pbHelpers/MeasurementDescriber";
|
||||
import { fahrenheitToCelsius, getTemperatureUnit } from "utils";
|
||||
import { GetGrainExtensionMap } from "grain";
|
||||
import { PromiseProgress, Stage, Step as PromiseStep } from "common/PromiseProgress";
|
||||
|
||||
interface Props {
|
||||
open: boolean
|
||||
onClose: (refresh: boolean) => void
|
||||
binKey: string;
|
||||
devices: Device[];
|
||||
binMode: pond.BinMode;
|
||||
grain?: pond.Grain;
|
||||
preferences?: Map<string, pond.BinComponentPreferences>;
|
||||
binCables?: GrainCable[];
|
||||
compDevMap?: Map<string, number>;
|
||||
presets?: DevicePreset[];
|
||||
startChange: () => void;
|
||||
changeComplete: () => void;
|
||||
defaultTargetMoisture?: number;
|
||||
changeTargetMoisture?: (newTarget: number) => void
|
||||
defaultOutdoorTemp?: number;
|
||||
changeOutdoorTemp?: (newTemp: number) => void
|
||||
defaultOutdoorHumidity?: number;
|
||||
changeOutdoorHumidity?: (newHumidity: number) => void
|
||||
}
|
||||
|
||||
interface Option {
|
||||
label: string;
|
||||
device: Device;
|
||||
icon?: string;
|
||||
}
|
||||
|
||||
interface DialogStep {
|
||||
label: string;
|
||||
completed?: boolean;
|
||||
}
|
||||
|
||||
export default function ModeChangeDialog(props: Props){
|
||||
const {
|
||||
open,
|
||||
onClose,
|
||||
binMode,
|
||||
devices,
|
||||
binKey,
|
||||
preferences,
|
||||
binCables,
|
||||
compDevMap,
|
||||
grain,
|
||||
startChange,
|
||||
changeComplete,
|
||||
defaultTargetMoisture,
|
||||
defaultOutdoorTemp,
|
||||
defaultOutdoorHumidity,
|
||||
changeTargetMoisture,
|
||||
changeOutdoorTemp,
|
||||
changeOutdoorHumidity,
|
||||
presets
|
||||
} = props
|
||||
const [{as}] = useGlobalState()
|
||||
const [componentSets, setComponentSets] = useState<ComponentSet[]>([])
|
||||
const interactionAPI = useInteractionsAPI()
|
||||
const componentAPI = useComponentAPI();
|
||||
const [selectedDevice, setSelectedDevice] = useState<Device | undefined>()
|
||||
const [existingInteractions, setExistingInteractions] = useState<Interaction[]>([])
|
||||
const [loading, setLoading] = useState(false)
|
||||
const [options, setOptions] = useState<Option[]>([])
|
||||
const [deviceComponents, setDeviceComponents] = useState<Map<string, Component[]>>(
|
||||
new Map<string, Component[]>()
|
||||
);
|
||||
|
||||
const [plenums, setPlenums] = useState<Plenum[]>([])
|
||||
const [ambients, setAmbients] = useState<Ambient[]>([])
|
||||
const [heaters, setHeaters] = useState<Controller[]>([])
|
||||
const [fans, setFans] = useState<Controller[]>([])
|
||||
const grainExtensionMap = GetGrainExtensionMap();
|
||||
const [conflictingSetInteractions, setConflictingSetInteractions] = useState<Interaction[]>([])
|
||||
const [interactionsToAdd, setInteractionsToAdd] = useState<pond.MultiInteractionSettings>()
|
||||
const [promiseStages, setPromiseStages] = useState<Stage[]>([])
|
||||
const [dialogSteps, setDialogSteps] = useState<DialogStep[]>([])
|
||||
const [currentStep, setCurrentStep] = useState(0)
|
||||
const theme = useTheme()
|
||||
|
||||
//the state variables for the moisture
|
||||
const [moistureInput, setMoistureInput] = useState<string>("")
|
||||
const [outdoorTempInput, setOutdoorTempInput] = useState<string>("")
|
||||
const [outdoorHumidityInput, setOutdoorHumidityInput] = useState<string>("")
|
||||
|
||||
const [deviceOption, setDeviceOption] = useState<Option>()
|
||||
|
||||
useEffect(()=>{
|
||||
setMoistureInput(defaultTargetMoisture?.toFixed(2) ?? "0")
|
||||
setOutdoorTempInput(defaultOutdoorTemp?.toFixed(2) ?? "0")
|
||||
setOutdoorHumidityInput(defaultOutdoorHumidity?.toFixed(2) ?? "0")
|
||||
},[defaultTargetMoisture, defaultOutdoorTemp, defaultOutdoorHumidity])
|
||||
|
||||
//get the interactions and components for the device when it is selected from the dropdown
|
||||
useEffect(()=>{
|
||||
if (!binKey) return;
|
||||
if (!selectedDevice) return
|
||||
let comps = deviceComponents.get(selectedDevice.id().toString());
|
||||
if (!comps) {
|
||||
comps = [];
|
||||
setLoading(true);
|
||||
let interactionPromise = interactionAPI.listInteractionsByDevice(selectedDevice.id(), undefined, as);
|
||||
let componentPromise = componentAPI.list(selectedDevice.id(), undefined, [binKey], ["bin"], true, as);
|
||||
let dComponents = new Map<string, Component[]>();
|
||||
Promise.all([componentPromise, interactionPromise])
|
||||
.then(([compResp, interactionResp]) => {
|
||||
let d = pond.ListComponentsResponse.fromObject(compResp.data);
|
||||
d.components.forEach(comp => {
|
||||
let c = Component.create(comp);
|
||||
let deviceNumber = compResp.data.componentDevices[c.key()];
|
||||
comps!.push(c);
|
||||
let newDComponents = dComponents.get(deviceNumber.toString());
|
||||
if (newDComponents === undefined) newDComponents = [];
|
||||
newDComponents.push(c);
|
||||
dComponents.set(deviceNumber.toString(), newDComponents);
|
||||
});
|
||||
setDeviceComponents(dComponents);
|
||||
setExistingInteractions(interactionResp);
|
||||
})
|
||||
.finally(() => {
|
||||
setLoading(false);
|
||||
});
|
||||
}
|
||||
},[selectedDevice, binKey, componentAPI, interactionAPI, deviceComponents, as])
|
||||
|
||||
//sort the components according to the bin preferences
|
||||
useEffect(()=>{
|
||||
if (loading) return;
|
||||
if (!selectedDevice) return;
|
||||
if (!deviceComponents.get(selectedDevice.id().toString())) return;
|
||||
var plenums: Plenum[] = [];
|
||||
var ambients: Ambient[] = [];
|
||||
//var grainCables: GrainCable[] = [];
|
||||
var heaters: Controller[] = [];
|
||||
var fans: Controller[] = [];
|
||||
deviceComponents.get(selectedDevice.id().toString())!.forEach(comp => {
|
||||
let pref = preferences?.get(comp.key());
|
||||
if (pref) {
|
||||
if (pref.type) {
|
||||
if (pref.type === pond.BinComponent.BIN_COMPONENT_PLENUM)
|
||||
plenums.push(Plenum.create(comp));
|
||||
if (pref.type === pond.BinComponent.BIN_COMPONENT_AMBIENT)
|
||||
ambients.push(Ambient.create(comp));
|
||||
// if (pref.type === pond.BinComponent.BIN_COMPONENT_GRAIN_CABLE)
|
||||
// grainCables.push(GrainCable.create(comp));
|
||||
if (pref.type === pond.BinComponent.BIN_COMPONENT_HEATER) {
|
||||
let heater = Controller.create(comp);
|
||||
heater.settings.defaultOutputState = quack.OutputMode.OUTPUT_MODE_OFF;
|
||||
heaters.push(heater);
|
||||
}
|
||||
if (pref.type === pond.BinComponent.BIN_COMPONENT_FAN) {
|
||||
let fan = Controller.create(comp)
|
||||
fan.settings.defaultOutputState = quack.OutputMode.OUTPUT_MODE_OFF;
|
||||
fans.push(fan);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
setPlenums(plenums);
|
||||
setAmbients(ambients);
|
||||
setHeaters(heaters);
|
||||
setFans(fans);
|
||||
}, [loading, setPlenums, setHeaters, deviceComponents, selectedDevice, preferences]);
|
||||
|
||||
useEffect(() => {
|
||||
let o: Option[] = [];
|
||||
devices.forEach(device => {
|
||||
let newOption: Option = {device: device, label: device.name()}
|
||||
if(deviceOption === undefined) {
|
||||
setDeviceOption(newOption)
|
||||
setSelectedDevice(device)
|
||||
}
|
||||
o.push(newOption);
|
||||
});
|
||||
setOptions(o);
|
||||
}, [devices, setOptions]);
|
||||
|
||||
|
||||
//use effect here to determine the steps based on the bin mode
|
||||
useEffect(() => {
|
||||
let steps: DialogStep[] = []
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_STORAGE:
|
||||
steps.push({
|
||||
label: "Storage Settings"
|
||||
})
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
steps.push({
|
||||
label: "Set Components"
|
||||
})
|
||||
steps.push({
|
||||
label: "Progress"
|
||||
})
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
steps.push({
|
||||
label: "Weather Conditions"
|
||||
})
|
||||
steps.push({
|
||||
label: "Set Components"
|
||||
})
|
||||
steps.push({
|
||||
label: "Progress"
|
||||
})
|
||||
}
|
||||
setDialogSteps(steps)
|
||||
},[binMode])
|
||||
|
||||
const buildHeaterInteraction = (
|
||||
sensor: Plenum | Ambient,
|
||||
heater: Controller,
|
||||
customPreset?: DevicePreset
|
||||
): pond.InteractionSettings => {
|
||||
let interaction = pond.InteractionSettings.create({
|
||||
source: sensor.location(),
|
||||
sink: heater.location(),
|
||||
schedule: pond.InteractionSchedule.create({
|
||||
timeOfDayStart: "00:00",
|
||||
timeOfDayEnd: "24:00",
|
||||
timezone: moment.tz.guess(),
|
||||
weekdays: moment.weekdays().map(d => lowerCase(d))
|
||||
}),
|
||||
notifications: pond.InteractionNotifications.create({
|
||||
reports: true
|
||||
}),
|
||||
result: pond.InteractionResult.create({
|
||||
type: quack.InteractionResultType.INTERACTION_RESULT_TYPE_TOGGLE,
|
||||
value: 1
|
||||
})
|
||||
});
|
||||
|
||||
let temp = 0;
|
||||
let hum = 0;
|
||||
//if a preset was selected use its temp/hum values
|
||||
if (customPreset !== undefined) {
|
||||
temp = customPreset.temp();
|
||||
hum = customPreset.hum();
|
||||
} else {
|
||||
//otherwise use default values
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
temp = 10
|
||||
hum = 45
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
if(grain){
|
||||
//get the values using the grain type
|
||||
let ext = grainExtensionMap.get(grain)
|
||||
if (ext) {
|
||||
temp = ext.setTempC
|
||||
hum = ext.targetMC
|
||||
}
|
||||
}else{//otherwise use the default drying interaction
|
||||
temp = 40
|
||||
hum = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let conditions = [];
|
||||
let humidityCondition = pond.InteractionCondition.create({
|
||||
measurementType: quack.MeasurementType.MEASUREMENT_TYPE_PERCENT,
|
||||
comparison: quack.RelationalOperator.RELATIONAL_OPERATOR_GREATER_THAN,
|
||||
value: Math.round(
|
||||
describeMeasurement(
|
||||
quack.MeasurementType.MEASUREMENT_TYPE_PERCENT,
|
||||
sensor.settings.type,
|
||||
sensor.settings.subtype
|
||||
).toStored(hum)
|
||||
)
|
||||
});
|
||||
conditions.push(humidityCondition);
|
||||
|
||||
//since the measurement describers function to stored does a conversion into celsius if the users pref is fahrenheit for temperature we need to convert the preset value into fahrenheit
|
||||
if (getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT) {
|
||||
temp = Math.round((temp * (9 / 5) + 32) * 100) / 100;
|
||||
}
|
||||
let tempVal = describeMeasurement(
|
||||
quack.MeasurementType.MEASUREMENT_TYPE_TEMPERATURE,
|
||||
sensor.settings.type,
|
||||
sensor.settings.subtype
|
||||
).toStored(temp);
|
||||
|
||||
let tempCondition = pond.InteractionCondition.create({
|
||||
measurementType: quack.MeasurementType.MEASUREMENT_TYPE_TEMPERATURE,
|
||||
comparison: quack.RelationalOperator.RELATIONAL_OPERATOR_LESS_THAN,
|
||||
value: Math.round(tempVal) //and then round the converted value since interaction conditions wont take floats
|
||||
});
|
||||
conditions.push(tempCondition);
|
||||
interaction.conditions = conditions;
|
||||
//the the heater output to auto so that when the components are update it uses the new mode
|
||||
heater.settings.defaultOutputState = quack.OutputMode.OUTPUT_MODE_AUTO
|
||||
return interaction;
|
||||
};
|
||||
|
||||
const buildFanInteraction = (
|
||||
sensor: Plenum | Ambient,
|
||||
fan: Controller,
|
||||
tempComparison: "greater" | "less",
|
||||
humidityComparison: "greater" | "less",
|
||||
customPreset?: DevicePreset
|
||||
) => {
|
||||
let interaction = pond.InteractionSettings.create({
|
||||
source: sensor.location(),
|
||||
sink: fan.location(),
|
||||
schedule: pond.InteractionSchedule.create({
|
||||
timeOfDayStart: "00:00",
|
||||
timeOfDayEnd: "24:00",
|
||||
timezone: moment.tz.guess(),
|
||||
weekdays: moment.weekdays().map(d => lowerCase(d))
|
||||
}),
|
||||
notifications: pond.InteractionNotifications.create({
|
||||
reports: true
|
||||
}),
|
||||
result: pond.InteractionResult.create({
|
||||
type: quack.InteractionResultType.INTERACTION_RESULT_TYPE_TOGGLE,
|
||||
value: 1
|
||||
})
|
||||
});
|
||||
|
||||
let tempPreset = 0;
|
||||
let humidityPreset = 0;
|
||||
|
||||
//if a custom preset was selected use it
|
||||
if (customPreset !== undefined) {
|
||||
tempPreset = customPreset.temp();
|
||||
humidityPreset = customPreset.hum();
|
||||
} else {
|
||||
//otherwise use one of the defaults
|
||||
switch (binMode) {
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
tempPreset = 15;
|
||||
humidityPreset = 60;
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
if(grain){
|
||||
//get the values using the grain type
|
||||
let ext = grainExtensionMap.get(grain)
|
||||
if (ext) {
|
||||
tempPreset = ext.setTempC
|
||||
humidityPreset = ext.targetMC
|
||||
}
|
||||
}else{//otherwise use the default drying interaction
|
||||
tempPreset = 40
|
||||
humidityPreset = 20
|
||||
}
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
tempPreset = 25;
|
||||
humidityPreset = 60;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let conditions = [];
|
||||
let fanConditionOne = pond.InteractionCondition.create({
|
||||
measurementType: quack.MeasurementType.MEASUREMENT_TYPE_PERCENT,
|
||||
comparison:
|
||||
humidityComparison === "greater"
|
||||
? quack.RelationalOperator.RELATIONAL_OPERATOR_GREATER_THAN
|
||||
: quack.RelationalOperator.RELATIONAL_OPERATOR_LESS_THAN,
|
||||
value: describeMeasurement(
|
||||
quack.MeasurementType.MEASUREMENT_TYPE_PERCENT,
|
||||
sensor.settings.type,
|
||||
sensor.settings.subtype
|
||||
).toStored(humidityPreset)
|
||||
});
|
||||
conditions.push(fanConditionOne);
|
||||
|
||||
//since the measurement describers function toStored does a conversion into celsius for temperature if the users pref is fahrenheit we need to convert the preset value into fahrenheit
|
||||
if (getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT) {
|
||||
tempPreset = Math.round((tempPreset * (9 / 5) + 32) * 100) / 100;
|
||||
}
|
||||
let tempVal = describeMeasurement(
|
||||
quack.MeasurementType.MEASUREMENT_TYPE_TEMPERATURE,
|
||||
sensor.settings.type,
|
||||
sensor.settings.subtype
|
||||
).toStored(tempPreset);
|
||||
|
||||
let fanConditionTwo = pond.InteractionCondition.create({
|
||||
measurementType: quack.MeasurementType.MEASUREMENT_TYPE_TEMPERATURE,
|
||||
comparison:
|
||||
tempComparison === "greater"
|
||||
? quack.RelationalOperator.RELATIONAL_OPERATOR_GREATER_THAN
|
||||
: quack.RelationalOperator.RELATIONAL_OPERATOR_LESS_THAN,
|
||||
value: Math.round(tempVal) //and then round the converted value since the interaction does not take decimals
|
||||
});
|
||||
conditions.push(fanConditionTwo);
|
||||
|
||||
interaction.conditions = conditions;
|
||||
//set the output mode to auto in the fan so that when the components are updated it uses the new mode
|
||||
fan.settings.defaultOutputState = quack.OutputMode.OUTPUT_MODE_AUTO
|
||||
return interaction;
|
||||
};
|
||||
|
||||
//this is what will use the conflicting interactions
|
||||
const buildPromises = () => {
|
||||
//if there is no device selected or there are no interactions to add, do nothing
|
||||
if(!selectedDevice || !interactionsToAdd) return
|
||||
|
||||
//build the stages to pass into the PromiseProgress
|
||||
//stage one is to remove conflicting interactions
|
||||
let stages: Stage[] = []
|
||||
let stage1: Stage = {
|
||||
title: "Remove Conflicting Interactions",
|
||||
steps: []
|
||||
}
|
||||
conflictingSetInteractions.forEach(i => {
|
||||
let newStep: PromiseStep = {
|
||||
title: "Removing Interaction",
|
||||
promise: interactionAPI.removeInteraction(selectedDevice.id(), i.key(), as)
|
||||
}
|
||||
stage1.steps.push(newStep);
|
||||
});
|
||||
stages.push(stage1)
|
||||
//stage two is to add the new interactions
|
||||
let stage2: Stage = {
|
||||
title: "Add New Interactions",
|
||||
steps: [
|
||||
{
|
||||
title: "Adding Interactions",
|
||||
promise: interactionAPI.addMultiInteractions(selectedDevice.id(), interactionsToAdd)
|
||||
}
|
||||
]
|
||||
}
|
||||
stages.push(stage2)
|
||||
|
||||
//stage three is to update the controller components
|
||||
let stage3: Stage = {
|
||||
title: "Update Controllers",
|
||||
steps: []
|
||||
}
|
||||
componentSets.forEach(set => {
|
||||
set.controllers.forEach(controller => {
|
||||
let newStep: PromiseStep = {
|
||||
title: "Updating " + controller.name(),
|
||||
promise: componentAPI.update(selectedDevice.id(), controller.settings)
|
||||
}
|
||||
stage3.steps.push(newStep)
|
||||
})
|
||||
})
|
||||
stages.push(stage3)
|
||||
//set those stages to a state variable
|
||||
setPromiseStages(stages)
|
||||
}
|
||||
|
||||
|
||||
//this function just takes in the sets as they change and creates the list of conflicting interactions and the settings to create the new ones and returns them
|
||||
const createInteractions = (sets: ComponentSet[]) => {
|
||||
if(!selectedDevice) return undefined //if there is no device that was selected, do nothing
|
||||
let multiInteractionSettings: pond.MultiInteractionSettings = pond.MultiInteractionSettings.create()
|
||||
let conflictingInteractions: Interaction[] = []
|
||||
let linkedComponents = deviceComponents.get(selectedDevice.id().toString());
|
||||
//loop through the sets
|
||||
sets.forEach((set) => {
|
||||
//loop through the controllers
|
||||
set.controllers.forEach(controller => {
|
||||
let customPreset = set.selectedPresets.get(controller.key())
|
||||
//filter the conflicting interactions for that controller
|
||||
let c = existingInteractions.filter(i => {
|
||||
let conflicting = false;
|
||||
if (linkedComponents) {
|
||||
linkedComponents.forEach(comp => {
|
||||
if (sameComponentID(comp.location(), i.settings.sink)) {
|
||||
conflicting = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
return conflicting;
|
||||
});
|
||||
conflictingInteractions = conflictingInteractions.concat(c)
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
// if the controller is a heater create heater interaction
|
||||
if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_HEATER){
|
||||
multiInteractionSettings.interactions.push(buildHeaterInteraction(set.sensor, controller, customPreset))
|
||||
}else if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_AERATION_FAN ||
|
||||
controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_EXHAUST_FAN){
|
||||
// if the controller is a fan create a fan interaction
|
||||
multiInteractionSettings.interactions.push(buildFanInteraction(set.sensor, controller, "less", "less", customPreset))
|
||||
}
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
// if the controller is a heater create heater interaction
|
||||
if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_HEATER){
|
||||
multiInteractionSettings.interactions.push(buildHeaterInteraction(set.sensor, controller, customPreset))
|
||||
}else if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_AERATION_FAN ||
|
||||
controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_EXHAUST_FAN){// if the controller is a fan
|
||||
//if it is a combination set using a heater as well just turn the fan on
|
||||
if(set.combo){
|
||||
controller.settings.defaultOutputState = quack.OutputMode.OUTPUT_MODE_ON
|
||||
}else{
|
||||
//otherwise make a fan interaction
|
||||
multiInteractionSettings.interactions.push(buildFanInteraction(set.sensor, controller, "greater", "less", customPreset))
|
||||
}
|
||||
}
|
||||
break;
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
//check to make sure the controller is a fan, you cant hydrate with a heater, if the controller is a heater then it will not add an interaction
|
||||
if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_AERATION_FAN ||
|
||||
controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_EXHAUST_FAN){
|
||||
//create fan interaction
|
||||
multiInteractionSettings.interactions.push(buildFanInteraction(set.sensor, controller, "less", "greater", customPreset))
|
||||
}
|
||||
break;
|
||||
}
|
||||
})
|
||||
})
|
||||
setComponentSets([...sets])
|
||||
return {
|
||||
conflicting: conflictingInteractions,
|
||||
toAdd: multiInteractionSettings
|
||||
}
|
||||
}
|
||||
|
||||
const deviceSelector = () => {
|
||||
return (
|
||||
<Autocomplete
|
||||
disablePortal
|
||||
options={options}
|
||||
value={deviceOption}
|
||||
fullWidth
|
||||
getOptionLabel={option => option.label || ""}
|
||||
onChange={(_, newValue) => {
|
||||
if(newValue){
|
||||
setSelectedDevice(newValue.device);
|
||||
}
|
||||
}}
|
||||
renderInput={params => <TextField {...params} variant="outlined" label="Device" />}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
const modeDescription = () => {
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
return "Drying"
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
return "Hydrating"
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
return "Cooldown"
|
||||
case pond.BinMode.BIN_MODE_STORAGE:
|
||||
return "Storage"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
const close = (refresh: boolean) => {
|
||||
//clear state data
|
||||
setCurrentStep(0)
|
||||
setInteractionsToAdd(undefined)
|
||||
setPromiseStages([])
|
||||
onClose(refresh)
|
||||
}
|
||||
|
||||
//this step will only be used for drying and hydrating
|
||||
const moistureStep = () => {
|
||||
return (
|
||||
<Box>
|
||||
<DialogContentText style={{ paddingBottom: theme.spacing(0) }}>
|
||||
Updating the current grain moisture will calibrate the estimate for more accurate
|
||||
results. The outdoor temperature will have some effect on the estimate as well; consider
|
||||
updating with drastic changes in the weather or using a predicted average.
|
||||
</DialogContentText>
|
||||
<TextField
|
||||
label={"Grain Moisture"}
|
||||
value={moistureInput}
|
||||
error={isNaN(parseFloat(moistureInput))}
|
||||
helperText={isNaN(parseFloat(moistureInput)) ? "Must be a valid number" : ""}
|
||||
onChange={event => {
|
||||
setMoistureInput(event.target.value)
|
||||
if(changeTargetMoisture && !isNaN(parseFloat(event.target.value))){
|
||||
changeTargetMoisture(parseFloat(event.target.value))
|
||||
}
|
||||
}}
|
||||
InputProps={{
|
||||
endAdornment: <InputAdornment position="end">%</InputAdornment>
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
<Typography variant="body1" style={{ marginTop: theme.spacing(2) }}>
|
||||
Weather
|
||||
</Typography>
|
||||
<TextField
|
||||
label={"Outdoor Temperature"}
|
||||
value={outdoorTempInput}
|
||||
error={isNaN(parseFloat(outdoorTempInput))}
|
||||
helperText={isNaN(parseFloat(outdoorTempInput)) ? "Must be a valid number" : ""}
|
||||
onChange={event => {
|
||||
setOutdoorTempInput(event.target.value)
|
||||
if(changeOutdoorTemp && !isNaN(parseFloat(event.target.value))){
|
||||
//if the users prefs are F will need to convert it to C when sending it back
|
||||
let val = parseFloat(event.target.value)
|
||||
if(getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT){
|
||||
val = fahrenheitToCelsius(val)
|
||||
}
|
||||
changeOutdoorTemp(val)
|
||||
}
|
||||
}}
|
||||
InputProps={{
|
||||
endAdornment: (
|
||||
<InputAdornment position="end">
|
||||
{getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT
|
||||
? "°F"
|
||||
: "℃"}
|
||||
</InputAdornment>
|
||||
)
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
<TextField
|
||||
label={"Outdoor Humidity"}
|
||||
value={outdoorHumidityInput}
|
||||
error={isNaN(parseFloat(outdoorHumidityInput))}
|
||||
helperText={isNaN(parseFloat(outdoorHumidityInput)) ? "Must be a valid number" : ""}
|
||||
onChange={event => {
|
||||
setOutdoorHumidityInput(event.target.value)
|
||||
if(changeOutdoorHumidity && !isNaN(parseFloat(event.target.value))){
|
||||
changeOutdoorHumidity(parseFloat(event.target.value))
|
||||
}
|
||||
}}
|
||||
InputProps={{
|
||||
endAdornment: <InputAdornment position="end">%</InputAdornment>
|
||||
}}
|
||||
style={{ marginTop: theme.spacing(2) }}
|
||||
fullWidth
|
||||
variant="outlined"
|
||||
/>
|
||||
</Box>
|
||||
)
|
||||
};
|
||||
|
||||
const selectDeviceStep = () => {
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_STORAGE:
|
||||
return (
|
||||
<Box>
|
||||
{binCables && binCables?.length > 0 && compDevMap && (
|
||||
<Box marginBottom={2}>
|
||||
<CableTopNodeSummary
|
||||
binKey={binKey}
|
||||
cables={binCables}
|
||||
componentDevMap={compDevMap}
|
||||
/>
|
||||
</Box>
|
||||
)}
|
||||
<DialogContentText>
|
||||
Select device to turn off controllers and end conditioning. Any interactions will be
|
||||
left alone. Heaters/Fans will be turned off.
|
||||
</DialogContentText>
|
||||
{deviceSelector()}
|
||||
</Box>
|
||||
)
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
return (
|
||||
<Box>
|
||||
<DialogContentText>
|
||||
{modeDescription()} control is handled by interactions between multiple components on the
|
||||
same device. Please choose which device and components will handle this bin's{" "}
|
||||
{modeDescription()}.
|
||||
</DialogContentText>
|
||||
{deviceSelector()}
|
||||
<ConditioningSelector
|
||||
plenums={plenums}
|
||||
ambients={ambients}
|
||||
fans={fans}
|
||||
heaters={heaters}
|
||||
presets={presets}
|
||||
binMode={binMode}
|
||||
updateSets={(sets) => {
|
||||
//update the component sets that will be used for the interactions
|
||||
//when the sets change it will create the interactions and any conflicting ones that need to be removed will be put into a list
|
||||
//then when the submit button gets clicked it will use the conflicting list and toAdd to remove conflicting interactions and add the new ones
|
||||
let i = createInteractions(sets)
|
||||
if(i !== undefined){
|
||||
setConflictingSetInteractions(i.conflicting)
|
||||
setInteractionsToAdd(i.toAdd)
|
||||
}
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const progressStep = () => {
|
||||
return (
|
||||
<Box>
|
||||
<PromiseProgress
|
||||
stages={promiseStages}
|
||||
automaticStart
|
||||
failFast
|
||||
onStart={() => {
|
||||
startChange()
|
||||
}}
|
||||
onComplete={()=>{
|
||||
close(true)
|
||||
setCurrentStep(0)//reset the stepper
|
||||
changeComplete()//change the boolean preventing more mode changes
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
|
||||
const stepper = () => {
|
||||
return (
|
||||
<Stepper nonLinear activeStep={currentStep} style={{ width: "100%", marginBottom: theme.spacing(2) }}>
|
||||
{dialogSteps.map((dialogStep, i) => {
|
||||
const labelProps: {
|
||||
optional?: React.ReactNode;
|
||||
} = {};
|
||||
return (
|
||||
<Step key={i} completed={dialogStep.completed}>
|
||||
<StepLabel {...labelProps}>{dialogStep.label}</StepLabel>
|
||||
</Step>
|
||||
);
|
||||
})}
|
||||
</Stepper>
|
||||
);
|
||||
}
|
||||
|
||||
const actions = () => {
|
||||
let buttons: JSX.Element[] = []
|
||||
//this button should be on every step of all of them
|
||||
buttons.push(
|
||||
<Button key={"close"} onClick={() => {close(false)}}>Close</Button>
|
||||
)
|
||||
// this button should appear if the step they are on is not 0 and not the last step
|
||||
if(currentStep !== 0 && currentStep !== dialogSteps.length-1){
|
||||
buttons.push(
|
||||
<Button key={"back"} onClick={()=>{setCurrentStep(currentStep-1)}}>Back</Button>
|
||||
)
|
||||
}
|
||||
// this button should appear if the step they are on is less than the last step -1
|
||||
if(currentStep < dialogSteps.length-2){
|
||||
buttons.push(
|
||||
<Button key={"next"} onClick={() => {setCurrentStep(currentStep+1)}}>Next</Button>
|
||||
)
|
||||
}
|
||||
if(((binMode === pond.BinMode.BIN_MODE_STORAGE || binMode === pond.BinMode.BIN_MODE_COOLDOWN) && currentStep === 0) ||
|
||||
(binMode === pond.BinMode.BIN_MODE_DRYING || binMode === pond.BinMode.BIN_MODE_HYDRATING) && currentStep === 1){
|
||||
buttons.push(
|
||||
<Button key={"confirm"} onClick={() => {
|
||||
//if the bin mode is storage, just update the controllers for the selected device and close
|
||||
if(binMode === pond.BinMode.BIN_MODE_STORAGE){
|
||||
close(true)
|
||||
if (selectedDevice) {
|
||||
//update the controllers to be off for the selected device
|
||||
heaters.forEach(heater => {
|
||||
componentAPI
|
||||
.update(selectedDevice.id(), heater.settings, undefined, undefined, as)
|
||||
.then()
|
||||
.catch();
|
||||
});
|
||||
fans.forEach(fan => {
|
||||
componentAPI
|
||||
.update(selectedDevice.id(), fan.settings, undefined, undefined, as)
|
||||
.then()
|
||||
.catch();
|
||||
});
|
||||
}
|
||||
}else{//if it is cooldown, drying, or hydrating, it will need to go to the progress step and initiate all of the promises
|
||||
buildPromises()
|
||||
setCurrentStep(dialogSteps.length-1)//set the stepper to the progress step
|
||||
}
|
||||
}}>Confirm</Button>
|
||||
)
|
||||
}
|
||||
return buttons
|
||||
}
|
||||
|
||||
const stepperContent = (step: number) => {
|
||||
switch(binMode){
|
||||
case pond.BinMode.BIN_MODE_STORAGE:
|
||||
return selectDeviceStep();
|
||||
case pond.BinMode.BIN_MODE_COOLDOWN:
|
||||
switch (step) {
|
||||
case 1:
|
||||
return progressStep();
|
||||
default:
|
||||
return selectDeviceStep();
|
||||
}
|
||||
case pond.BinMode.BIN_MODE_DRYING:
|
||||
case pond.BinMode.BIN_MODE_HYDRATING:
|
||||
switch (step) {
|
||||
case 1:
|
||||
return selectDeviceStep();
|
||||
case 2:
|
||||
return progressStep();
|
||||
default:
|
||||
return moistureStep();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<React.Fragment>
|
||||
<ResponsiveDialog open={open} onClose={() => {close(false)}}>
|
||||
<DialogTitle>
|
||||
{binMode === pond.BinMode.BIN_MODE_STORAGE ? "Entering Storage Mode" : "Choose Device for " + modeDescription() + " Method"}
|
||||
</DialogTitle>
|
||||
<DialogContent>
|
||||
{stepper()}
|
||||
{stepperContent(currentStep)}
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
{actions()}
|
||||
</DialogActions>
|
||||
</ResponsiveDialog>
|
||||
</React.Fragment>
|
||||
)
|
||||
}
|
||||
258
src/bin/conditioning/pickComponentSet.tsx
Normal file
258
src/bin/conditioning/pickComponentSet.tsx
Normal file
|
|
@ -0,0 +1,258 @@
|
|||
import { CheckBox, ExpandMore } from "@mui/icons-material";
|
||||
import { Accordion, AccordionDetails, AccordionSummary, Autocomplete, Box, Checkbox, FormControlLabel, Grid2, TextField, Typography } from "@mui/material";
|
||||
import { cloneDeep } from "lodash";
|
||||
import { Ambient } from "models/Ambient";
|
||||
import { Controller } from "models/Controller";
|
||||
import { DevicePreset } from "models/DevicePreset";
|
||||
import { Plenum } from "models/Plenum";
|
||||
import { pond } from "protobuf-ts/pond";
|
||||
import { quack } from "protobuf-ts/quack";
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
export interface ComponentSet {
|
||||
sensor: Plenum | Ambient,
|
||||
controllers: Controller[]
|
||||
selectedPresets: Map<string, DevicePreset>
|
||||
combo?: boolean //if the set contains both a heater and a fan
|
||||
}
|
||||
|
||||
interface Option {
|
||||
label: string;
|
||||
id: number;
|
||||
icon?: string;
|
||||
}
|
||||
|
||||
interface Props {
|
||||
sensor: Plenum | Ambient
|
||||
binMode: pond.BinMode
|
||||
heaters?: Controller[]
|
||||
fans?: Controller[]
|
||||
presets?: DevicePreset[]
|
||||
updateSet: (sensorKey: string, componentSet?: ComponentSet) => void
|
||||
}
|
||||
|
||||
export default function PickComponentSet(props: Props) {
|
||||
const {sensor, heaters, fans, updateSet, presets, binMode} = props
|
||||
const [sensorSelected, setSensorSelected] = useState(false)
|
||||
const [currentSet, setCurrentSet] = useState<ComponentSet | undefined>()
|
||||
|
||||
useEffect(()=>{
|
||||
if (presets){
|
||||
let presetOptions: Option[] = [];
|
||||
presets.forEach((devicePreset, i) => {
|
||||
//add the preset to the possible options
|
||||
if (devicePreset.favorite()) {
|
||||
//if it is favorited add it to the front of the array
|
||||
presetOptions.unshift({
|
||||
label: devicePreset.name,
|
||||
id: i
|
||||
});
|
||||
} else {
|
||||
//otherwise add it to the end
|
||||
presetOptions.push({
|
||||
label: devicePreset.name,
|
||||
id: i
|
||||
});
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
},[presets])
|
||||
|
||||
const getOptionsForController = (controllerType: pond.ControllerType) => {
|
||||
let validOps: Option[] = []
|
||||
if(presets){
|
||||
presets.forEach((devicePreset, i) => {
|
||||
if(devicePreset.controllerType() === controllerType && devicePreset.compareToBinMode(binMode)){
|
||||
//add the preset to the possible options
|
||||
if (devicePreset.favorite()) {
|
||||
//if it is favorited add it to the front of the array
|
||||
validOps.unshift({
|
||||
label: devicePreset.name,
|
||||
id: i
|
||||
});
|
||||
} else {
|
||||
//otherwise add it to the end
|
||||
validOps.push({
|
||||
label: devicePreset.name,
|
||||
id: i
|
||||
});
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
return validOps
|
||||
}
|
||||
|
||||
const controllerIndex = (key: string) => {
|
||||
if(!currentSet) return -1
|
||||
let index = -1
|
||||
currentSet.controllers.forEach((cont, i) => {
|
||||
if(cont.key() === key){
|
||||
index = i
|
||||
}
|
||||
})
|
||||
return index
|
||||
}
|
||||
|
||||
const comboCheck = (set: ComponentSet) => {
|
||||
let heaterFound = false
|
||||
let fanFound = false
|
||||
set.controllers.forEach(controller => {
|
||||
if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_HEATER){
|
||||
heaterFound = true
|
||||
}
|
||||
if(controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_AERATION_FAN ||
|
||||
controller.subType() === quack.BooleanOutputSubtype.BOOLEAN_OUTPUT_SUBTYPE_EXHAUST_FAN){
|
||||
fanFound = true
|
||||
}
|
||||
})
|
||||
return heaterFound && fanFound
|
||||
}
|
||||
|
||||
return (
|
||||
<Box>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Checkbox
|
||||
value={sensorSelected}
|
||||
checked={sensorSelected}
|
||||
onChange={(_, checked) => {
|
||||
setSensorSelected(checked)
|
||||
let newSet: ComponentSet | undefined
|
||||
if(checked){
|
||||
newSet = {
|
||||
sensor: sensor,
|
||||
controllers: [],
|
||||
selectedPresets: new Map<string, DevicePreset>()
|
||||
}
|
||||
}
|
||||
setCurrentSet(newSet)
|
||||
updateSet(sensor.key(), newSet)
|
||||
}}
|
||||
/>
|
||||
}
|
||||
label={sensor.name()}
|
||||
/>
|
||||
{sensorSelected && currentSet &&
|
||||
<Accordion>
|
||||
<AccordionSummary expandIcon={<ExpandMore />}>Controllers Selected: {currentSet.controllers.length}</AccordionSummary>
|
||||
<AccordionDetails>
|
||||
{heaters && heaters.length > 0 && binMode !== pond.BinMode.BIN_MODE_HYDRATING &&
|
||||
<React.Fragment>
|
||||
<Typography>Heaters</Typography>
|
||||
{heaters.map(heater => (
|
||||
<Grid2 key={heater.key()} container justifyContent="space-between" direction="row" alignContent="center" alignItems="center">
|
||||
<Grid2 size={{xs: 12, sm: 6}}>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Checkbox
|
||||
onChange={(_, checked) => {
|
||||
let set = cloneDeep(currentSet)
|
||||
if(checked){//if checked need to add it to the controllers
|
||||
set.controllers.push(heater)
|
||||
}else{//will need to make sure it is not in the controllers
|
||||
let index = controllerIndex(heater.key())
|
||||
if (index !== -1){
|
||||
set.controllers.splice(index, 1)
|
||||
}
|
||||
}
|
||||
set.combo = comboCheck(set)
|
||||
setCurrentSet(set)
|
||||
updateSet(sensor.key(), set)
|
||||
}}
|
||||
/>
|
||||
}
|
||||
label={heater.name()}
|
||||
/>
|
||||
</Grid2>
|
||||
<Grid2 size={{xs: 12, sm: 6}}>
|
||||
{presets && getOptionsForController(pond.ControllerType.CONTROLLER_TYPE_HEATER).length > 0 &&
|
||||
<Autocomplete
|
||||
disablePortal
|
||||
options={getOptionsForController(pond.ControllerType.CONTROLLER_TYPE_HEATER)}
|
||||
fullWidth
|
||||
getOptionLabel={option => option.label || ""}
|
||||
onChange={(_, newValue) => {
|
||||
if (newValue) {
|
||||
let presetId = newValue.id;
|
||||
if (presets && presets[presetId]) {
|
||||
//setSelectedPreset(presets[presetId]);
|
||||
let set = cloneDeep(currentSet)
|
||||
set.selectedPresets.set(heater.key(), presets[presetId])
|
||||
set.combo = comboCheck(set)
|
||||
setCurrentSet(set)
|
||||
updateSet(sensor.key(), set)
|
||||
}
|
||||
}
|
||||
}}
|
||||
renderInput={params => <TextField {...params} variant="outlined" label="Preset" />}
|
||||
/>
|
||||
}
|
||||
</Grid2>
|
||||
</Grid2>
|
||||
))}
|
||||
</React.Fragment>
|
||||
}
|
||||
{fans && fans.length > 0 &&
|
||||
<React.Fragment>
|
||||
<Typography>Fans</Typography>
|
||||
{fans.map(fan => (
|
||||
<Grid2 key={fan.key()} container justifyContent="space-between" direction="row" alignContent="center" alignItems="center">
|
||||
<Grid2 size={{xs: 12, sm: 6}}>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Checkbox
|
||||
onChange={(_, checked) => {
|
||||
let set = cloneDeep(currentSet)
|
||||
if(checked){//if checked need to add it to the controllers
|
||||
set.controllers.push(fan)
|
||||
}else{//will need to make sure it is not in the controllers
|
||||
let index = controllerIndex(fan.key())
|
||||
if (index !== -1){
|
||||
set.controllers.splice(index, 1)
|
||||
}
|
||||
}
|
||||
set.combo = comboCheck(set)
|
||||
setCurrentSet(set)
|
||||
updateSet(sensor.key(), set)
|
||||
}}
|
||||
/>
|
||||
}
|
||||
label={fan.name()}
|
||||
/>
|
||||
</Grid2>
|
||||
<Grid2 size={{xs: 12, sm: 6}}>
|
||||
{presets && getOptionsForController(pond.ControllerType.CONTROLLER_TYPE_FAN).length > 0 &&
|
||||
<Autocomplete
|
||||
disablePortal
|
||||
options={getOptionsForController(pond.ControllerType.CONTROLLER_TYPE_FAN)}
|
||||
fullWidth
|
||||
getOptionLabel={option => option.label || ""}
|
||||
onChange={(_, newValue) => {
|
||||
if (newValue) {
|
||||
let presetId = newValue.id;
|
||||
if (presets && presets[presetId]) {
|
||||
//setSelectedPreset(presets[presetId]);
|
||||
let set = cloneDeep(currentSet)
|
||||
set.selectedPresets.set(fan.key(), presets[presetId])
|
||||
set.combo = comboCheck(set)
|
||||
setCurrentSet(set)
|
||||
updateSet(sensor.key(), set)
|
||||
}
|
||||
}
|
||||
}}
|
||||
renderInput={params => <TextField {...params} variant="outlined" label="Preset" />}
|
||||
/>
|
||||
}
|
||||
</Grid2>
|
||||
</Grid2>
|
||||
))}
|
||||
</React.Fragment>
|
||||
}
|
||||
</AccordionDetails>
|
||||
</Accordion>
|
||||
}
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
|
|
@ -19,6 +19,10 @@ export interface ButtonData {
|
|||
* The function to run when the button is clicked or toggled on when toggle is true
|
||||
*/
|
||||
function: () => void
|
||||
/**
|
||||
* whether the button is disabled or not
|
||||
*/
|
||||
disabled?: boolean
|
||||
}
|
||||
|
||||
interface Props {
|
||||
|
|
@ -49,6 +53,10 @@ interface Props {
|
|||
* Numerical value for the size of the text for buttons that dont use the icon
|
||||
*/
|
||||
textSize?: number
|
||||
/**
|
||||
* When true will disable all of the buttons in the group, will be overridded by individual buttons disabled state in the button data
|
||||
*/
|
||||
disableAll?: boolean
|
||||
}
|
||||
|
||||
const useStyles = makeStyles((theme: Theme) => {
|
||||
|
|
@ -88,7 +96,7 @@ const useStyles = makeStyles((theme: Theme) => {
|
|||
})
|
||||
|
||||
export default function ButtonGroup(props: Props){
|
||||
const { buttons, toggle, toggledButtons, multiToggle, textSize } = props
|
||||
const { buttons, toggle, toggledButtons, multiToggle, textSize, disableAll } = props
|
||||
const classes = useStyles()
|
||||
const [currentToggle, setCurrentToggle] = useState<number[]>([])
|
||||
|
||||
|
|
@ -135,6 +143,7 @@ export default function ButtonGroup(props: Props){
|
|||
<Box className={classes.container} display="flex" flexDirection="row">
|
||||
{buttons.map((b, i) => (
|
||||
<Button
|
||||
disabled={disableAll ?? b.disabled}
|
||||
key={i}
|
||||
className={checkToggled(i) ? classes.buttonToggled : classes.button}
|
||||
onClick={() => {
|
||||
|
|
|
|||
140
src/common/PromiseProgress.tsx
Normal file
140
src/common/PromiseProgress.tsx
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
import { AxiosResponse } from "axios"
|
||||
import { Box, Button, CircularProgress, DialogActions, DialogContent, DialogTitle, Typography } from "@mui/material"
|
||||
import { useEffect, useState } from "react"
|
||||
import { CheckCircle, Error, Pending } from "@mui/icons-material"
|
||||
import React from "react"
|
||||
|
||||
export interface Stage {
|
||||
title: string
|
||||
steps: Step[]
|
||||
}
|
||||
|
||||
export interface Step {
|
||||
title: string
|
||||
promise: Promise<AxiosResponse>
|
||||
onComplete?: () => void
|
||||
onError?: () => void
|
||||
}
|
||||
|
||||
interface Props {
|
||||
stages: Stage[]
|
||||
automaticStart: boolean
|
||||
failFast?: boolean
|
||||
onStart?: () => void
|
||||
onComplete?: () => void
|
||||
}
|
||||
|
||||
enum progress {
|
||||
Waiting = 1,
|
||||
InProgress = 2,
|
||||
Complete = 3,
|
||||
Failed = 4
|
||||
}
|
||||
|
||||
export function PromiseProgress(props: Props){
|
||||
const {stages, failFast, onStart, onComplete, automaticStart} = props
|
||||
const [completion, setCompletion] = useState<Map<string, progress>>(new Map())
|
||||
|
||||
const execute = () => {
|
||||
let completionMap: Map<string, progress> = new Map()
|
||||
stages.forEach((stage, i) => {
|
||||
stage.steps.forEach((_, k) => {
|
||||
completionMap.set(i + "-" + k, progress.Waiting)
|
||||
})
|
||||
})
|
||||
setCompletion(completionMap)
|
||||
|
||||
const runStages = async () => {
|
||||
let progMap = new Map(completionMap)
|
||||
for (const [i, stage] of stages.entries()) {
|
||||
// For each stage, map the steps into their own promise chains
|
||||
const stepPromises = stage.steps.map((step, k) => {
|
||||
// mark step as in progress
|
||||
progMap.set(i+"-"+k, progress.InProgress);
|
||||
setCompletion(new Map(progMap));
|
||||
return step.promise
|
||||
.then(() => {
|
||||
// mark step as completed
|
||||
progMap.set(i+"-"+k, progress.Complete);
|
||||
setCompletion(new Map(progMap));
|
||||
if (step.onComplete) step.onComplete();
|
||||
})
|
||||
.catch(err => {
|
||||
// mark step as failed
|
||||
progMap.set(i+"-"+k, progress.Failed);
|
||||
setCompletion(new Map(progMap));
|
||||
if(failFast){
|
||||
throw err; // this rejects this step promise
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
// Wait for all steps in the current stage to finish
|
||||
// (they run in parallel)
|
||||
await Promise.all(stepPromises);
|
||||
}
|
||||
};
|
||||
if(onStart){
|
||||
onStart()
|
||||
}
|
||||
runStages().catch(err => {
|
||||
console.error("Execution stopped due to error:", err);
|
||||
}).finally(() => {
|
||||
if(onComplete) onComplete()
|
||||
});
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if(automaticStart){
|
||||
execute()
|
||||
}
|
||||
},[automaticStart, execute])
|
||||
|
||||
const getCompletion = (completion?: progress) => {
|
||||
switch(completion){
|
||||
case progress.InProgress:
|
||||
return <CircularProgress />
|
||||
case progress.Complete:
|
||||
return <CheckCircle />
|
||||
case progress.Failed:
|
||||
return <Error />
|
||||
default://default will run if it is waiting or there was no completion
|
||||
return <Pending />
|
||||
}
|
||||
}
|
||||
|
||||
const displayStage = (stage: Stage, number: number) => {
|
||||
return (
|
||||
<Box key={number}>
|
||||
<Typography>Stage {stage.title}</Typography>
|
||||
{stage.steps.map((step, i) => (
|
||||
<Box key={number+"-"+i} display="flex" flexDirection="row" justifyContent="space-between" margin={2} alignContent="center" alignItems="center">
|
||||
<Typography>{step.title}</Typography>
|
||||
{getCompletion(completion.get(number + "-" + i))}
|
||||
</Box>
|
||||
))}
|
||||
</Box>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<React.Fragment>
|
||||
<DialogTitle>
|
||||
Progress
|
||||
</DialogTitle>
|
||||
<DialogContent>
|
||||
{stages.map((stage, number) => displayStage(stage, number))}
|
||||
</DialogContent>
|
||||
<DialogActions>
|
||||
{!automaticStart &&
|
||||
<Button onClick={() => {
|
||||
execute()
|
||||
}}>
|
||||
Start
|
||||
</Button>
|
||||
}
|
||||
</DialogActions>
|
||||
</React.Fragment>
|
||||
)
|
||||
|
||||
}
|
||||
|
|
@ -357,7 +357,7 @@ export default function InteractionSettings(props: Props) {
|
|||
const addCondition = () => {
|
||||
let updatedInteraction = Interaction.clone(interaction);
|
||||
let updatedRawConditionValues = rawConditionValues;
|
||||
if (numConditions < 2 && interaction.settings.source) {
|
||||
if (numConditions < device.maxConditions() && interaction.settings.source) {
|
||||
let condition = pond.InteractionCondition.create();
|
||||
condition.measurementType = getMeasurements(
|
||||
interaction.settings.source.type
|
||||
|
|
@ -957,29 +957,16 @@ export default function InteractionSettings(props: Props) {
|
|||
</TextField>
|
||||
</Grid>
|
||||
<Grid size={{ xs: 2, sm: 1 }}>
|
||||
{index === 0 ? (
|
||||
<Tooltip title="Add another condition">
|
||||
<IconButton
|
||||
color="primary"
|
||||
disabled={numConditions > 1 || !canEdit}
|
||||
aria-label="Add another condition"
|
||||
onClick={addCondition}
|
||||
className={classNames(classes.greenButton, classes.noPadding)}>
|
||||
<AddIcon />
|
||||
</IconButton>
|
||||
</Tooltip>
|
||||
) : (
|
||||
<Tooltip title="Remove this condition">
|
||||
<IconButton
|
||||
color="default"
|
||||
disabled={!canEdit}
|
||||
aria-label="Remove condition"
|
||||
onClick={() => removeCondition(index)}
|
||||
className={classNames(classes.redButton, classes.noPadding)}>
|
||||
<RemoveIcon />
|
||||
</IconButton>
|
||||
</Tooltip>
|
||||
)}
|
||||
<Tooltip title="Remove this condition">
|
||||
<IconButton
|
||||
color="default"
|
||||
disabled={numConditions === 1 ||!canEdit}
|
||||
aria-label="Remove condition"
|
||||
onClick={() => removeCondition(index)}
|
||||
className={classNames(classes.redButton, classes.noPadding)}>
|
||||
<RemoveIcon />
|
||||
</IconButton>
|
||||
</Tooltip>
|
||||
</Grid>
|
||||
</Grid>
|
||||
{multiNodeSource() && !sensor && (
|
||||
|
|
@ -1076,6 +1063,16 @@ export default function InteractionSettings(props: Props) {
|
|||
) : (
|
||||
<FormHelperText>You must select a source before adding conditions</FormHelperText>
|
||||
)}
|
||||
<Tooltip title="Add another condition">
|
||||
<IconButton
|
||||
color="primary"
|
||||
disabled={numConditions >= device.maxConditions() || !canEdit}
|
||||
aria-label="Add another condition"
|
||||
onClick={addCondition}
|
||||
className={classNames(classes.greenButton, classes.noPadding)}>
|
||||
<AddIcon />
|
||||
</IconButton>
|
||||
</Tooltip>
|
||||
</FormControl>
|
||||
);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -154,6 +154,18 @@ export class Device {
|
|||
}
|
||||
}
|
||||
|
||||
public maxConditions(): number {
|
||||
let max = 2
|
||||
switch (this.settings.platform) {
|
||||
case pond.DevicePlatform.DEVICE_PLATFORM_V2_CELLULAR_BLACK:
|
||||
case pond.DevicePlatform.DEVICE_PLATFORM_V2_WIFI_BLUE:
|
||||
case pond.DevicePlatform.DEVICE_PLATFORM_V2_CELLULAR_BLUE:
|
||||
case pond.DevicePlatform.DEVICE_PLATFORM_V2_ETHERNET_BLUE:
|
||||
max = this.status.firmwareVersion >= "2.1.9" ? 4 : 2;
|
||||
}
|
||||
return max
|
||||
}
|
||||
|
||||
public featureSupported(feature: string): boolean {
|
||||
let versions = featureVersions.get(feature);
|
||||
if (!versions) {
|
||||
|
|
|
|||
|
|
@ -689,8 +689,8 @@ export default function Bin(props: Props) {
|
|||
const overview = () => {
|
||||
return (
|
||||
<BinVisualizerV2
|
||||
plenum={plenums[0]}
|
||||
pressure={pressures[0]}
|
||||
plenums={plenums}
|
||||
pressures={pressures}
|
||||
ambient={ambients[0]}
|
||||
cables={grainCables}
|
||||
bin={bin}
|
||||
|
|
@ -698,8 +698,6 @@ export default function Bin(props: Props) {
|
|||
components={components}
|
||||
componentDevices={componentDevices}
|
||||
devices={devices}
|
||||
interactions={interactions}
|
||||
//changeBinMode={changeBinMode}
|
||||
afterUpdate={refresh}
|
||||
refresh={refresh}
|
||||
preferences={preferences}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue