updated the heatmap and added toggles
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61aa93aabd
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6 changed files with 531 additions and 849 deletions
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@ -8,11 +8,10 @@ import { Vector3 } from "three";
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import { useMemo } from "react";
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import { BuildCableData, CableData } from "../Data/BuildCableData";
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import { BuildNodeData, NodeData } from "../Data/BuildNodeData";
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import Heatmap from "../Systems/Heatmap/HeatMapAlpha";
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import { pond } from "protobuf-ts/pond";
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import GrainCableFill from "../Systems/Inventory/GrainCableFill";
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import TempHeatMap from "../Systems/Heatmap/TempHeatMap";
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// import NodePointCloud from "../Systems/Heatmap/NodePointCloud";
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import TempHeatMap from "../Systems/Heatmap/TempHeatMap"; //grain heat map
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import NodePointCloud from "../Systems/Heatmap/NodePointCloud"; //hot spots
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interface Props {
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/**
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@ -31,16 +30,24 @@ interface Props {
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fillPercent?: number
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nodeClick?: (node: NodeData, cable: CableData) => void
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/**
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* When true, renders the heatmap instead of the grain fill.
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* toggles the grain in the bin
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*/
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showGrain?: boolean
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/**
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* toggles the heatmap overlay
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*/
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showHeatmap?: boolean
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/**
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* toggles the hotspots in the bin
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*/
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showHotspots?: boolean
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}
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export default function Bin3dView(props: Props){
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//this function will generate a 3D model of a bin based on its settings using multiple meshes, cylinder for the body, cone for the roof
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// and either a cone for the hopper or circle for flat bottom, it is possible to also use lathe geometry for this as well,
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// it might even work better because we can control the smoothness easier with it being only one mesh rather than 3
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const {bin, scale = 100, fillPercent, nodeClick, showHeatmap = false} = props
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const {bin, scale = 100, fillPercent, nodeClick, showHeatmap, showGrain, showHotspots} = props
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const binCenter = useMemo(() => new Vector3(0, 0, 0), []);
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const cableData = useMemo(() => BuildCableData(bin), [bin]);
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const nodeData = useMemo(() => BuildNodeData(cableData), [cableData]);
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@ -86,7 +93,7 @@ export default function Bin3dView(props: Props){
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/>
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{/* grain - cylinder*/}
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{/* {!showHeatmap && grainInventory()} */}
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{showGrain && grainInventory()}
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{/* cables */}
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<BinCables cableData={cableData} nodeData={nodeData} bin={bin} binCenter={binCenter}
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onNodeClick={(node, cable) => {
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@ -97,8 +104,8 @@ export default function Bin3dView(props: Props){
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}
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}}
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renderOrder={1}/>
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{/* <NodePointCloud bin={bin} nodes={nodeData} /> */}
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<TempHeatMap bin={bin} nodes={nodeData}/>
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{showHotspots && <NodePointCloud bin={bin} nodes={nodeData} /> }
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{showHeatmap && <TempHeatMap bin={bin} nodes={nodeData}/>}
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</group>
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{/* lighting */}
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