also now filling in the drying fields with default data based on the ambient component, or what was last used in the bin
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parent
a225f02795
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17728714a3
3 changed files with 18 additions and 15 deletions
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@ -332,14 +332,23 @@ export default function BinVisualizer(props: Props) {
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setNewGrainSettings(bin.customGrain());
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}
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if (bin.settings) {
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let t = bin.settings.outdoorTemp;
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let t = 0
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let h = 0
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if(ambient){
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t = ambient.temperature
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h = ambient.humidity
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}else{
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t = bin.settings.outdoorTemp;//use what is already set in the bin settings
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h = bin.settings.outdoorHumidity
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}
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if (user.settings.temperatureUnit === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT) {
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t = CtoF(t);
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}
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setOutdoorTemp(t);
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setOutdoorHumidity(h)
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}
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if (bin.settings) setOutdoorHumidity(bin.settings.outdoorHumidity);
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}, [bin, user]);
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}, [bin, user, ambient]);
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useEffect(() => {
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//if(loadingTrend) return
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@ -1998,7 +2007,7 @@ export default function BinVisualizer(props: Props) {
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}
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b.settings.mode = newBinMode;
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}
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console.log(b.settings)
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binAPI.updateBin(bin.key(), b.settings, as).then(resp => {
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refresh();
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});
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@ -2025,8 +2034,8 @@ export default function BinVisualizer(props: Props) {
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if(refresh) updateBin();
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}}
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defaultTargetMoisture={bin.settings.inventory?.initialMoisture}
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// defaultOutdoorTemp={get this from any ambient sensors}
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// defaultOutdoorHumidity={get this from any ambient sensors}
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defaultOutdoorTemp={outdoorTemp}
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defaultOutdoorHumidity={outdoorHumidity}
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changeTargetMoisture={newMoisture => {
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setTargetMoisture(newMoisture)
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}}
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@ -108,9 +108,9 @@ export default function ModeChangeDialog(props: Props){
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const [deviceOption, setDeviceOption] = useState<Option>()
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useEffect(()=>{
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setMoistureInput(defaultTargetMoisture?.toFixed(2) ?? "0")
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setOutdoorTempInput(defaultOutdoorTemp?.toFixed(2) ?? "0")
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setOutdoorHumidityInput(defaultOutdoorHumidity?.toFixed(2) ?? "0")
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setMoistureInput(defaultTargetMoisture?.toString() ?? "0")
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setOutdoorTempInput(defaultOutdoorTemp?.toString() ?? "0")
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setOutdoorHumidityInput(defaultOutdoorHumidity?.toString() ?? "0")
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},[defaultTargetMoisture, defaultOutdoorTemp, defaultOutdoorHumidity])
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//get the interactions and components for the device when it is selected from the dropdown
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@ -624,11 +624,7 @@ if (!selectedDevice) return;
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onChange={event => {
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setOutdoorTempInput(event.target.value)
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if(changeOutdoorTemp && !isNaN(parseFloat(event.target.value))){
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//if the users prefs are F will need to convert it to C when sending it back
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let val = parseFloat(event.target.value)
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if(getTemperatureUnit() === pond.TemperatureUnit.TEMPERATURE_UNIT_FAHRENHEIT){
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val = fahrenheitToCelsius(val)
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}
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changeOutdoorTemp(val)
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}
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}}
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@ -36,7 +36,6 @@ export function PromiseProgress(props: Props){
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const [completion, setCompletion] = useState<Map<string, progress>>(new Map())
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const execute = () => {
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console.log("executing")
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let completionMap: Map<string, progress> = new Map()
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stages.forEach((stage, i) => {
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stage.steps.forEach((_, k) => {
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@ -48,7 +47,6 @@ export function PromiseProgress(props: Props){
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const runStages = async () => {
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let progMap = new Map(completionMap)
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for (const [i, stage] of stages.entries()) {
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console.log("the for loop:" + i)
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// For each stage, map the steps into their own promise chains
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const stepPromises = stage.steps.map((step, k) => {
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// mark step as in progress
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