set up some defaults for bins that are not using advanced dimensions so that they can still have a visual of some sort

This commit is contained in:
csawatzky 2026-06-03 15:59:14 -06:00
parent 1d19a7e993
commit 160d2a9d31
5 changed files with 102 additions and 56 deletions

View file

@ -1,3 +1,4 @@
import { RadiansToDegrees } from "common/TrigFunctions";
import { Bin } from "models";
import { GrainCable } from "models/GrainCable";
import { pond } from "protobuf-ts/pond";
@ -21,6 +22,19 @@ export interface CableOrbit {
assignedCount?: number;
}
/**
* Effective bin dimensions used for cable placement.
* Passed in from Bin3dView so that default fallback values are applied
* consistently cables will always match the rendered shell even when
* the bin has no advanced dimensions configured.
*/
export interface BinDims {
diameter: number
sidewallHeight: number
roofHeight: number
hopperHeight: number
}
function getLayoutFromDiameter(diameterCm: number): CableOrbit[] {
const diameterFt = diameterCm / 30.48;
@ -93,34 +107,36 @@ function distributeCables(cableCount: number, layout: CableOrbit[]) {
return assigned;
};
function getTopY(radiusFromCenter: number, bin: Bin) {
const binRadius = bin.diameter() / 2;
function getTopY(radiusFromCenter: number, dims: BinDims) {
const binRadius = dims.diameter / 2;
const distanceFromEdge = binRadius - radiusFromCenter;
const angleRad = bin.roofAngle() * (Math.PI / 180);
// Use the real roof angle when available; when dimensions aren't configured
// the angle will be 0 which gives a flat cable top — correct for a default shape.
const angleRad = Math.atan((dims.roofHeight) / (binRadius));
const roofRise = Math.tan(angleRad) * distanceFromEdge;
return bin.sidewallHeight() / 2 + roofRise;
return dims.sidewallHeight / 2 + roofRise;
};
function getBottomY(radiusFromCenter: number, bin: Bin) {
const binRadius = bin.diameter() / 2;
function getBottomY(radiusFromCenter: number, dims: BinDims) {
const binRadius = dims.diameter / 2;
const distanceFromCenter = binRadius - radiusFromCenter;
const angleRad = bin.hopperAngle() * (Math.PI / 180);
const angleRad = Math.atan((dims.hopperHeight) / (binRadius))
const hopperDrop = Math.tan(angleRad) * distanceFromCenter;
const clearance = 60 //this is in cm
const clearance = 60; // cm
return -bin.sidewallHeight() / 2 - hopperDrop + clearance;
return -dims.sidewallHeight / 2 - hopperDrop + clearance;
};
export function BuildCableData(bin: Bin): CableData[] {
export function BuildCableData(bin: Bin, dims: BinDims): CableData[] {
const cables = [...(bin.status.grainCables ?? [])];
if (cables.length === 0) return [];
@ -144,10 +160,9 @@ export function BuildCableData(bin: Bin): CableData[] {
return b.celcius.length - a.celcius.length;
});
const layout = getLayoutFromDiameter(bin.diameter());
const layout = getLayoutFromDiameter(dims.diameter);
const distributed = distributeCables(cables.length, layout);
const cableRadius = 5;
const result: CableData[] = [];
@ -157,12 +172,12 @@ export function BuildCableData(bin: Bin): CableData[] {
distributed.forEach(orbit => {
const count = orbit.assignedCount ?? 0;
const topY = getTopY(orbit.radius, bin)
const bottomY = getBottomY(orbit.radius, bin)
const topY = getTopY(orbit.radius, dims);
const bottomY = getBottomY(orbit.radius, dims);
if (orbit.orbit === 0 && count > 0) {
const cable = cables[cableIndex];
if (!cable) return
if (!cable) return;
result.push({
cableIndex: cableIndex,
radius: cableRadius,
@ -170,7 +185,7 @@ export function BuildCableData(bin: Bin): CableData[] {
bottomPosition: new Vector3(0, bottomY, 0),
grainCable: cable
});
cableIndex++
cableIndex++;
return;
}
@ -183,11 +198,11 @@ export function BuildCableData(bin: Bin): CableData[] {
result.push({
cableIndex: cableIndex,
radius: cableRadius,
topPosition: new Vector3(x,topY,z),
bottomPosition: new Vector3(x,bottomY,z),
topPosition: new Vector3(x, topY, z),
bottomPosition: new Vector3(x, bottomY, z),
grainCable: cable
});
cableIndex++
cableIndex++;
}
});

View file

@ -17,7 +17,14 @@ import NodePointCloud from "../Systems/Heatmap/NodePointCloud";
import { Box } from "@mui/material";
import MoistureHeatMap from "../Systems/Heatmap/MoistureHeatmap";
import { grainYBoundsFromFillPercent } from "../utils/grainFillBounds";
// import { GrainCable } from "models/GrainCable";
import { RadiansToDegrees } from "common/TrigFunctions";
// import { GrainCable } from "models/GrainCable"
// Fallback dimensions used when a bin has no advanced dimensions configured.
// Chosen to resemble a typical mid-size grain bin.
const DEFAULT_ROOF_HEIGHT_CM = 200; // 2 m
const DEFAULT_FLAT_HEIGHT_CM = 0; // flat bottom
const DEFAULT_HOPPER_HEIGHT_CM = 280; // hopper bottom
interface Props {
bin: Bin
@ -46,18 +53,28 @@ interface Props {
export default function Bin3dView(props: Props) {
const { bin, scale = 100, fillPercent, nodeClick, showTempHeatmap, showGrain, showHotspots, showResetButton, showMoistureHeatmap, showTemp, showMoisture, xOffset } = props
// Resolve effective dimensions, falling back to defaults when advanced
// dimensions have not been configured (bin methods return 0 in that case).
const dims = useMemo(() => ({
diameter: bin.diameter(),
sidewallHeight: bin.sidewallHeight() || bin.diameter() + 50, //calculated using the diameter so 'default' bins always have the same shape
roofHeight: bin.roofHeight() || DEFAULT_ROOF_HEIGHT_CM,
hopperHeight: bin.hopperHeight() || (bin.binShape() === pond.BinShape.BIN_SHAPE_HOPPER_BOTTOM ? DEFAULT_HOPPER_HEIGHT_CM : DEFAULT_FLAT_HEIGHT_CM),
}), [bin]);
// Compute the initial camera radius so the full bin fits in frame.
// Uses the perspective camera FOV (default 75°) with a padding factor.
// Both the diameter and total height are considered so neither is clipped.
const initialCameraRadius = useMemo(() => {
const totalHeight = (bin.sidewallHeight() + bin.roofHeight() + (bin.hopperHeight() ?? 0)) / scale;
const diameter = bin.diameter() / scale;
const totalHeight = (dims.sidewallHeight + dims.roofHeight + dims.hopperHeight) / scale;
const diameter = dims.diameter / scale;
const largestDim = Math.max(totalHeight, diameter);
const fovRad = (75 * Math.PI) / 180;
const padding = 1.3; // 30% breathing room
return (largestDim / (2 * Math.tan(fovRad / 2))) * padding;
}, [bin, scale]);
const cableData = useMemo(() => BuildCableData(bin), [bin]);
}, [dims, scale]);
const cableData = useMemo(() => BuildCableData(bin, dims), [bin, dims]);
const nodeData = useMemo(() => BuildNodeData(cableData), [cableData]);
const isCableInventory =
@ -71,12 +88,12 @@ export default function Bin3dView(props: Props) {
const flatGrainBounds = useMemo(() => {
if (isCableInventory || fillPercent === undefined) return undefined;
return grainYBoundsFromFillPercent(
bin.diameter(),
bin.sidewallHeight(),
bin.hopperHeight() ?? 0,
dims.diameter,
dims.sidewallHeight,
dims.hopperHeight,
fillPercent
);
}, [isCableInventory, fillPercent, bin]);
}, [isCableInventory, fillPercent, dims]);
// Internal ref — wired to OrbitCameraControls and called by CameraOverlay
const resetCameraFn = React.useRef<(() => void) | null>(null);
@ -85,20 +102,20 @@ export default function Bin3dView(props: Props) {
if (isCableInventory) {
return (
<GrainCableFill
diameter={bin.diameter()}
diameter={dims.diameter}
nodes={nodeData}
sidewallHeight={bin.sidewallHeight()}
sidewallHeight={dims.sidewallHeight}
fallbackFillPercent={fillPercent}
hopperHeight={bin.hopperHeight()}
hopperHeight={dims.hopperHeight}
grainOpacity={0.3}
/>
)
} else if (fillPercent) {
return (
<GrainFillFlat
diameter={bin.diameter()}
sidewallHeight={bin.sidewallHeight()}
hopperHeight={bin.hopperHeight()}
diameter={dims.diameter}
sidewallHeight={dims.sidewallHeight}
hopperHeight={dims.hopperHeight}
fillPercent={fillPercent}
grainOpacity={0.3}
/>
@ -122,10 +139,10 @@ export default function Bin3dView(props: Props) {
binMetalness={0.5}
binRoughness={0.7}
binOpacity={0.2}
diameter={bin.diameter()}
sidewallHeight={bin.sidewallHeight()}
roofHeight={bin.roofHeight()}
hopperHeight={bin.hopperHeight()}
diameter={dims.diameter}
sidewallHeight={dims.sidewallHeight}
roofHeight={dims.roofHeight}
hopperHeight={dims.hopperHeight}
renderOrder={4}
/>
@ -145,10 +162,11 @@ export default function Bin3dView(props: Props) {
{showHotspots && <NodePointCloud bin={bin} nodes={nodeData} />}
{/* note that the heatmaps insternally use render order 1,2, and 3 for the three seperate coloured meshes */}
{/* note that the heatmaps internally use render order 1,2, and 3 for the three separate coloured meshes */}
{showTempHeatmap && (
<TempHeatMap
bin={bin}
binDimensions={dims}
targetTemp={bin.targetTemp()}
nodes={nodeData}
flatMaxY={flatGrainBounds?.maxY}
flatMinY={flatGrainBounds?.minY}
@ -156,7 +174,8 @@ export default function Bin3dView(props: Props) {
)}
{showMoistureHeatmap && (
<MoistureHeatMap
bin={bin}
binDimensions={dims}
targetMoisture={bin.targetMoisture()}
nodes={nodeData}
flatMaxY={flatGrainBounds?.maxY}
flatMinY={flatGrainBounds?.minY}
@ -171,6 +190,10 @@ export default function Bin3dView(props: Props) {
<directionalLight intensity={0.2} color={"white"} position={[5, 0, 0]} />
<directionalLight intensity={0.2} color={"white"} position={[-5, 0, 0]} />
{/* Overlay — must be inside <Canvas> so it shares the same stacking context */}
{showResetButton && (
<CameraOverlay onReset={() => resetCameraFn.current?.()} />
)}
</Canvas>
)
}

View file

@ -3,9 +3,11 @@ import * as THREE from "three";
import { Bin } from "models";
import { NodeData } from "../../Data/BuildNodeData";
import React from "react";
import { BinDims } from "bin/3dView/Data/BuildCableData";
interface Props {
bin: Bin;
binDimensions: BinDims
targetMoisture: number
nodes: NodeData[];
/**
* For flat fill percent inventory a scalar Y ceiling for the heatmap top.
@ -127,11 +129,10 @@ function hashNoise(a: number, b: number, c: number) {
return (x - Math.floor(x)) * 2 - 1;
}
export default function MoistureHeatMap({ bin, nodes, flatMaxY, flatMinY }: Props) {
const binRadius = bin.diameter() / 2;
const sidewallHeight = bin.sidewallHeight();
const hopperHeight = bin.hopperHeight() ?? 0;
const targetMoisture = bin.targetMoisture();
export default function MoistureHeatMap({ binDimensions, targetMoisture, nodes, flatMaxY, flatMinY }: Props) {
const binRadius = binDimensions.diameter / 2;
const sidewallHeight = binDimensions.sidewallHeight;
const hopperHeight = binDimensions.hopperHeight ?? 0;
const sidewallBaseY = -sidewallHeight / 2;
const hopperTipY = sidewallBaseY - hopperHeight;

View file

@ -3,9 +3,11 @@ import * as THREE from "three";
import { Bin } from "models";
import { NodeData } from "../../Data/BuildNodeData";
import React from "react";
import { BinDims } from "bin/3dView/Data/BuildCableData";
interface Props {
bin: Bin;
binDimensions: BinDims
targetTemp: number
nodes: NodeData[];
/**
* For flat fill percent inventory a scalar Y ceiling for the heatmap top.
@ -127,11 +129,11 @@ function hashNoise(a: number, b: number, c: number) {
return (x - Math.floor(x)) * 2 - 1;
}
export default function TempHeatMap({ bin, nodes, flatMaxY, flatMinY }: Props) {
const binRadius = bin.diameter() / 2;
const sidewallHeight = bin.sidewallHeight();
const hopperHeight = bin.hopperHeight() ?? 0;
const upperThreshold = bin.targetTemp();
export default function TempHeatMap({ binDimensions, targetTemp, nodes, flatMaxY, flatMinY }: Props) {
const binRadius = binDimensions.diameter / 2;
const sidewallHeight = binDimensions.sidewallHeight;
const hopperHeight = binDimensions.hopperHeight ?? 0;
const upperThreshold = targetTemp;
const sidewallBaseY = -sidewallHeight / 2;
const hopperTipY = sidewallBaseY - hopperHeight;

View file

@ -161,7 +161,12 @@ export default function BinSummary(props: Props){
fontSize: "0.875rem", // match body2
}}
/>
<Typography variant="body2" noWrap sx={{ width: bin.inventoryControl() === pond.BinInventoryControl.BIN_INVENTORY_CONTROL_MANUAL ? fillCapWidth : undefined, flexShrink: 0 }}>
<Typography
variant="body2"
noWrap
sx={{
width: (bin.inventoryControl() === pond.BinInventoryControl.BIN_INVENTORY_CONTROL_MANUAL || bin.inventoryControl() === pond.BinInventoryControl.BIN_INVENTORY_CONTROL_UNKNOWN) ? fillCapWidth : undefined, flexShrink: 0
}}>
{currentFill()}/{bin.grainCapacity(user)}
</Typography>
{bin.inventoryControl() === pond.BinInventoryControl.BIN_INVENTORY_CONTROL_MANUAL ?