set up some defaults for bins that are not using advanced dimensions so that they can still have a visual of some sort

This commit is contained in:
csawatzky 2026-06-03 15:59:14 -06:00
parent 1d19a7e993
commit 160d2a9d31
5 changed files with 102 additions and 56 deletions

View file

@ -17,7 +17,14 @@ import NodePointCloud from "../Systems/Heatmap/NodePointCloud";
import { Box } from "@mui/material";
import MoistureHeatMap from "../Systems/Heatmap/MoistureHeatmap";
import { grainYBoundsFromFillPercent } from "../utils/grainFillBounds";
// import { GrainCable } from "models/GrainCable";
import { RadiansToDegrees } from "common/TrigFunctions";
// import { GrainCable } from "models/GrainCable"
// Fallback dimensions used when a bin has no advanced dimensions configured.
// Chosen to resemble a typical mid-size grain bin.
const DEFAULT_ROOF_HEIGHT_CM = 200; // 2 m
const DEFAULT_FLAT_HEIGHT_CM = 0; // flat bottom
const DEFAULT_HOPPER_HEIGHT_CM = 280; // hopper bottom
interface Props {
bin: Bin
@ -46,18 +53,28 @@ interface Props {
export default function Bin3dView(props: Props) {
const { bin, scale = 100, fillPercent, nodeClick, showTempHeatmap, showGrain, showHotspots, showResetButton, showMoistureHeatmap, showTemp, showMoisture, xOffset } = props
// Resolve effective dimensions, falling back to defaults when advanced
// dimensions have not been configured (bin methods return 0 in that case).
const dims = useMemo(() => ({
diameter: bin.diameter(),
sidewallHeight: bin.sidewallHeight() || bin.diameter() + 50, //calculated using the diameter so 'default' bins always have the same shape
roofHeight: bin.roofHeight() || DEFAULT_ROOF_HEIGHT_CM,
hopperHeight: bin.hopperHeight() || (bin.binShape() === pond.BinShape.BIN_SHAPE_HOPPER_BOTTOM ? DEFAULT_HOPPER_HEIGHT_CM : DEFAULT_FLAT_HEIGHT_CM),
}), [bin]);
// Compute the initial camera radius so the full bin fits in frame.
// Uses the perspective camera FOV (default 75°) with a padding factor.
// Both the diameter and total height are considered so neither is clipped.
const initialCameraRadius = useMemo(() => {
const totalHeight = (bin.sidewallHeight() + bin.roofHeight() + (bin.hopperHeight() ?? 0)) / scale;
const diameter = bin.diameter() / scale;
const totalHeight = (dims.sidewallHeight + dims.roofHeight + dims.hopperHeight) / scale;
const diameter = dims.diameter / scale;
const largestDim = Math.max(totalHeight, diameter);
const fovRad = (75 * Math.PI) / 180;
const padding = 1.3; // 30% breathing room
return (largestDim / (2 * Math.tan(fovRad / 2))) * padding;
}, [bin, scale]);
const cableData = useMemo(() => BuildCableData(bin), [bin]);
}, [dims, scale]);
const cableData = useMemo(() => BuildCableData(bin, dims), [bin, dims]);
const nodeData = useMemo(() => BuildNodeData(cableData), [cableData]);
const isCableInventory =
@ -71,12 +88,12 @@ export default function Bin3dView(props: Props) {
const flatGrainBounds = useMemo(() => {
if (isCableInventory || fillPercent === undefined) return undefined;
return grainYBoundsFromFillPercent(
bin.diameter(),
bin.sidewallHeight(),
bin.hopperHeight() ?? 0,
dims.diameter,
dims.sidewallHeight,
dims.hopperHeight,
fillPercent
);
}, [isCableInventory, fillPercent, bin]);
}, [isCableInventory, fillPercent, dims]);
// Internal ref — wired to OrbitCameraControls and called by CameraOverlay
const resetCameraFn = React.useRef<(() => void) | null>(null);
@ -85,20 +102,20 @@ export default function Bin3dView(props: Props) {
if (isCableInventory) {
return (
<GrainCableFill
diameter={bin.diameter()}
diameter={dims.diameter}
nodes={nodeData}
sidewallHeight={bin.sidewallHeight()}
sidewallHeight={dims.sidewallHeight}
fallbackFillPercent={fillPercent}
hopperHeight={bin.hopperHeight()}
hopperHeight={dims.hopperHeight}
grainOpacity={0.3}
/>
)
} else if (fillPercent) {
return (
<GrainFillFlat
diameter={bin.diameter()}
sidewallHeight={bin.sidewallHeight()}
hopperHeight={bin.hopperHeight()}
diameter={dims.diameter}
sidewallHeight={dims.sidewallHeight}
hopperHeight={dims.hopperHeight}
fillPercent={fillPercent}
grainOpacity={0.3}
/>
@ -122,10 +139,10 @@ export default function Bin3dView(props: Props) {
binMetalness={0.5}
binRoughness={0.7}
binOpacity={0.2}
diameter={bin.diameter()}
sidewallHeight={bin.sidewallHeight()}
roofHeight={bin.roofHeight()}
hopperHeight={bin.hopperHeight()}
diameter={dims.diameter}
sidewallHeight={dims.sidewallHeight}
roofHeight={dims.roofHeight}
hopperHeight={dims.hopperHeight}
renderOrder={4}
/>
@ -145,24 +162,26 @@ export default function Bin3dView(props: Props) {
{showHotspots && <NodePointCloud bin={bin} nodes={nodeData} />}
{/* note that the heatmaps insternally use render order 1,2, and 3 for the three seperate coloured meshes */}
{/* note that the heatmaps internally use render order 1,2, and 3 for the three separate coloured meshes */}
{showTempHeatmap && (
<TempHeatMap
bin={bin}
binDimensions={dims}
targetTemp={bin.targetTemp()}
nodes={nodeData}
flatMaxY={flatGrainBounds?.maxY}
flatMinY={flatGrainBounds?.minY}
/>
)}
{showMoistureHeatmap && (
<MoistureHeatMap
bin={bin}
<MoistureHeatMap
binDimensions={dims}
targetMoisture={bin.targetMoisture()}
nodes={nodeData}
flatMaxY={flatGrainBounds?.maxY}
flatMinY={flatGrainBounds?.minY}
/>
)}
</group>
<ambientLight intensity={0.2} color={"white"} />
@ -171,6 +190,10 @@ export default function Bin3dView(props: Props) {
<directionalLight intensity={0.2} color={"white"} position={[5, 0, 0]} />
<directionalLight intensity={0.2} color={"white"} position={[-5, 0, 0]} />
{/* Overlay — must be inside <Canvas> so it shares the same stacking context */}
{showResetButton && (
<CameraOverlay onReset={() => resetCameraFn.current?.()} />
)}
</Canvas>
)
}