updating the logic in the actual addCondition function

This commit is contained in:
csawatzky 2025-11-20 11:27:14 -06:00
parent 79c29f6f81
commit 004f54b113

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@ -357,7 +357,7 @@ export default function InteractionSettings(props: Props) {
const addCondition = () => {
let updatedInteraction = Interaction.clone(interaction);
let updatedRawConditionValues = rawConditionValues;
if (numConditions < 2 && interaction.settings.source) {
if (numConditions < device.maxConditions() && interaction.settings.source) {
let condition = pond.InteractionCondition.create();
condition.measurementType = getMeasurements(
interaction.settings.source.type